Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5926192" data-attributes="member: 42582"><p>[MENTION=22779]Hussar[/MENTION], good examples!</p><p></p><p>Sure, but I'm not sure where that gets us.</p><p></p><p>In some RPG melee combat systems, I can walk up to a demon and try to stab it in the heart with some mechanical chance of success determined by comparing my attack skill to its dodge skill to my weapond damage to its amour and toughness etc.</p><p></p><p>But in D&D, in the first round of combat there is no chance for (let's say) a mid-level warrior to one-shot a Vrock. In AD&D, it's close to mechanically impossible for a character of ordinary strength, armed with a dagger, to one-shot a mercenary (daggers to 1d4 hp, mercenaries have 1d4+3 hp - so 3 in 4 mercanaries are mechanically immune to being one-shotted by daggers).</p><p></p><p>This mechanical impossibility is a consequence of D&D's hit point mechanics - often described as "plot armour" for PCs, and presumably a type of pacing mechanic for NPCs and monsters. (Ie their whole rationale is to prevent one-shotting.)</p><p></p><p>Is a mechanic like hit points, which makes one-shotting enemies mechanically impossible, fundamentally different from a mechanic like martial encounter and daily powers, which make it mechancilly impossible to replicate certain combat moves? Not in my view. They are all metagame techniques to regulate pacing, provide a certain sort of plot authority, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5926192, member: 42582"] [MENTION=22779]Hussar[/MENTION], good examples! Sure, but I'm not sure where that gets us. In some RPG melee combat systems, I can walk up to a demon and try to stab it in the heart with some mechanical chance of success determined by comparing my attack skill to its dodge skill to my weapond damage to its amour and toughness etc. But in D&D, in the first round of combat there is no chance for (let's say) a mid-level warrior to one-shot a Vrock. In AD&D, it's close to mechanically impossible for a character of ordinary strength, armed with a dagger, to one-shot a mercenary (daggers to 1d4 hp, mercenaries have 1d4+3 hp - so 3 in 4 mercanaries are mechanically immune to being one-shotted by daggers). This mechanical impossibility is a consequence of D&D's hit point mechanics - often described as "plot armour" for PCs, and presumably a type of pacing mechanic for NPCs and monsters. (Ie their whole rationale is to prevent one-shotting.) Is a mechanic like hit points, which makes one-shotting enemies mechanically impossible, fundamentally different from a mechanic like martial encounter and daily powers, which make it mechancilly impossible to replicate certain combat moves? Not in my view. They are all metagame techniques to regulate pacing, provide a certain sort of plot authority, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
Top