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*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="nnms" data-source="post: 5926265" data-attributes="member: 83293"><p>Again, I think you misunderstood Rogue Agent's point.</p><p></p><p>It's not 100% of the time. It's in the individual moment of decision making.</p><p></p><p></p><p></p><p>The instant you succeed at a task in one system that is impossible in another because you're out of your daily, you've produced a different result.</p><p></p><p></p><p></p><p>This thread is not about spells. Could you please point out an encounter power? Seems to me that AEDU is mostly dead and replaced with at-wills and the occasional benign martial daily while restoring pre 4E spellcasting. I think we're discussing it's last vestiges in this thread, rather than it's successful adaptation into a new system.</p><p></p><p></p><p></p><p>Why is this the case? I can easily cite multiple systems where someone's grappling success rate can be quite high with great odds of success even as a starting character. Even in OD&D, you might resolve it as a strength check or something.</p><p></p><p></p><p></p><p>And there are tons of people out there who don't want mechanics for everything they can attempt as it limits their options. They don't want to be reduced to pressing their encounter power buttons to change the situation and instead want to describe what they do in the light of the situation presented.</p><p></p><p>There are others who do want a rules set that describes how to resolve situations rather than delineates meta game powers. They too were unsatisfied with 4E. </p><p></p><p>The dissatisfaction with 4E's core approach is enough so that 4E had its product line slashed and then its replacement was announced. And here we are.</p><p></p><p>If WotC doesn't embrace modularity to the point where the game can support a more descriptive based approach alongside a meta game resource management approach, someone's going to get alienated.</p><p></p><p>I'm beginning to think that 5E may well be the last edition of D&D. I doubt it'll take back the top spot from Pathfinder. And even if it does, will it really be able to meet Hasbro's revenue expectations? How long until they shelve the brand if it doesn't merit investment at their level? Either way, I think we're already at a place where the era of the 800 pound gorilla is over.</p></blockquote><p></p>
[QUOTE="nnms, post: 5926265, member: 83293"] Again, I think you misunderstood Rogue Agent's point. It's not 100% of the time. It's in the individual moment of decision making. The instant you succeed at a task in one system that is impossible in another because you're out of your daily, you've produced a different result. This thread is not about spells. Could you please point out an encounter power? Seems to me that AEDU is mostly dead and replaced with at-wills and the occasional benign martial daily while restoring pre 4E spellcasting. I think we're discussing it's last vestiges in this thread, rather than it's successful adaptation into a new system. Why is this the case? I can easily cite multiple systems where someone's grappling success rate can be quite high with great odds of success even as a starting character. Even in OD&D, you might resolve it as a strength check or something. And there are tons of people out there who don't want mechanics for everything they can attempt as it limits their options. They don't want to be reduced to pressing their encounter power buttons to change the situation and instead want to describe what they do in the light of the situation presented. There are others who do want a rules set that describes how to resolve situations rather than delineates meta game powers. They too were unsatisfied with 4E. The dissatisfaction with 4E's core approach is enough so that 4E had its product line slashed and then its replacement was announced. And here we are. If WotC doesn't embrace modularity to the point where the game can support a more descriptive based approach alongside a meta game resource management approach, someone's going to get alienated. I'm beginning to think that 5E may well be the last edition of D&D. I doubt it'll take back the top spot from Pathfinder. And even if it does, will it really be able to meet Hasbro's revenue expectations? How long until they shelve the brand if it doesn't merit investment at their level? Either way, I think we're already at a place where the era of the 800 pound gorilla is over. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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