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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="OmegaMan950" data-source="post: 5926273" data-attributes="member: 49115"><p>I wanted to address this first. I apologize if I offended you, Rogue Agent, or anyone who holds to this side of the discussion. It was not my intention to offend anyone, and please believe me when I say that I look over my posts several times before submitting them to remove anything that I would deem passive aggressive or outright hostile or could be construed by other people.</p><p></p><p>Even though we disagree I still think everyone here can discuss things as civilized people and without being dismissive of the other side. I'll try harder in future posts. </p><p></p><p></p><p></p><p></p><p>Everything in the game is abstract and metagamed to a degree, even the "Dissociated Mechanics" post on the Alexandrian agrees, but the memorization of spells breaks the 4th wall of the character. People have said that the memorization imprints a magical presence on the mind, but the abstract rules of 'this is a 3rd level spell on an abstract level, of which you Emrikol, can memorize only a limited time a day' and 'this metaphysical concept has been memorized twice'. The only thing I can think of here is that some players have accepted this odd method because of its traditional roots, and all editions prior to 4E have repeatedly used it and thus cemented its foundations into the player's mindset.</p><p></p><p>The Alexandrian quote goes: When the flipping this around we get</p><p>To me, it seems that caster dailies and martial dailies both break the rules of immersion in a roleplaying game.</p><p></p><p>Communication breakdown here, my fault - When I ask other people why martial/melee dailies are bad and spell dailies are the good most people respond to me saying "because spells are magic" "martial dailies don't fell like D&D to me" and "because we didn't have martial dailies prior to 4E" - these responses are usually subjective or glib rather than objective or constructive, which is really important when discussing the mechanical issues in the game. You, Rogue Agent, have gone further than these other responders and I appreciate that.</p></blockquote><p></p>
[QUOTE="OmegaMan950, post: 5926273, member: 49115"] I wanted to address this first. I apologize if I offended you, Rogue Agent, or anyone who holds to this side of the discussion. It was not my intention to offend anyone, and please believe me when I say that I look over my posts several times before submitting them to remove anything that I would deem passive aggressive or outright hostile or could be construed by other people. Even though we disagree I still think everyone here can discuss things as civilized people and without being dismissive of the other side. I'll try harder in future posts. Everything in the game is abstract and metagamed to a degree, even the "Dissociated Mechanics" post on the Alexandrian agrees, but the memorization of spells breaks the 4th wall of the character. People have said that the memorization imprints a magical presence on the mind, but the abstract rules of 'this is a 3rd level spell on an abstract level, of which you Emrikol, can memorize only a limited time a day' and 'this metaphysical concept has been memorized twice'. The only thing I can think of here is that some players have accepted this odd method because of its traditional roots, and all editions prior to 4E have repeatedly used it and thus cemented its foundations into the player's mindset. The Alexandrian quote goes: When the flipping this around we get To me, it seems that caster dailies and martial dailies both break the rules of immersion in a roleplaying game. Communication breakdown here, my fault - When I ask other people why martial/melee dailies are bad and spell dailies are the good most people respond to me saying "because spells are magic" "martial dailies don't fell like D&D to me" and "because we didn't have martial dailies prior to 4E" - these responses are usually subjective or glib rather than objective or constructive, which is really important when discussing the mechanical issues in the game. You, Rogue Agent, have gone further than these other responders and I appreciate that. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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