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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Hussar" data-source="post: 5927182" data-attributes="member: 22779"><p>Quite frankly nnms, I don't care. I've so sick and tired of being told I'm not roleplaying when I do something that is outside of other people's limited vocabulary regarding roleplaying that I no longer really care what the "I hate disassociated mechanics" crowd wants.</p><p></p><p>Apparently, from what I understand, they want as close to a 1:1 correlation with the character sheet with the game world. </p><p></p><p>Ok, fine. But, as soon as anyone brings up the fact that this correlation has never actually existed in D&D (HP's being a prime example), that gets blown off. </p><p></p><p>But, this:</p><p></p><p></p><p></p><p>I totally disagree with. I don't judge mechanics based on my personal preferences. The tendency to conflate personal preference with quality is not something I share. I can absolutely loathe a system, yet still see that the mechanics are good. Why do we have disassociated mechanics? Well, it's a pretty decent tool for balancing the non-caster with caster classes. Grant the non-caster player some authorial control over the world and now he's no longer playing second fiddle to the casters.</p><p></p><p>Does it work? Yup. It absolutely does. Is it the only way? Nope. Like I said, it's one tool. And a pretty effective tool for doing what it's supposed to do.</p><p></p><p>Now, do you like it? Apparently not. Fair enough. Doesn't make it bad, just means it's not to your taste. My not wanting to play AD&D doesn't make AD&D bad, just not to my taste. </p><p></p><p>But, you're trying to enforce your playstyle on everyone else. I mean, it's pretty easy to avoid the disassociated mechanics in 4e - simply take choices that aren't disassociated. There's already numerous options for that and have been for quite some time.</p><p></p><p>But, OTOH, please stop trying to take that option away from me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5927182, member: 22779"] Quite frankly nnms, I don't care. I've so sick and tired of being told I'm not roleplaying when I do something that is outside of other people's limited vocabulary regarding roleplaying that I no longer really care what the "I hate disassociated mechanics" crowd wants. Apparently, from what I understand, they want as close to a 1:1 correlation with the character sheet with the game world. Ok, fine. But, as soon as anyone brings up the fact that this correlation has never actually existed in D&D (HP's being a prime example), that gets blown off. But, this: I totally disagree with. I don't judge mechanics based on my personal preferences. The tendency to conflate personal preference with quality is not something I share. I can absolutely loathe a system, yet still see that the mechanics are good. Why do we have disassociated mechanics? Well, it's a pretty decent tool for balancing the non-caster with caster classes. Grant the non-caster player some authorial control over the world and now he's no longer playing second fiddle to the casters. Does it work? Yup. It absolutely does. Is it the only way? Nope. Like I said, it's one tool. And a pretty effective tool for doing what it's supposed to do. Now, do you like it? Apparently not. Fair enough. Doesn't make it bad, just means it's not to your taste. My not wanting to play AD&D doesn't make AD&D bad, just not to my taste. But, you're trying to enforce your playstyle on everyone else. I mean, it's pretty easy to avoid the disassociated mechanics in 4e - simply take choices that aren't disassociated. There's already numerous options for that and have been for quite some time. But, OTOH, please stop trying to take that option away from me. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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