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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Hypersmurf" data-source="post: 5927286" data-attributes="member: 1656"><p>Sure. But there's a difference between "I don't like it" and "It makes no sense".</p><p></p><p>When the cry is "Martial dailies are stupid because the fighter forgets how to trip people!", that indicates they either haven't, can't, or won't consider alternative explanations that don't necessitate forgetful fighters while maintaining a coherent narrative.</p><p></p><p>"I find the concept of Martial dailies distasteful because they impose a different action-resolution loop to the one I prefer" is a valid complaint. But it's an expression of subjective preference, rather than claiming a system to be objectively inferior.</p><p></p><p></p><p></p><p>I don't think I've disagreed anywhere that the mechanic is dissociated from the character's decisions. I'm saying that the dissociation is not an objectively bad thing.</p><p></p><p>I'm saying that if there are two ways to explain how a mechanic manifests cinematically in the game world, and one of them is ridiculous but the other isn't, then pointing to the ridiculous one and saying "See? The mechanic sucks!" lacks credibility.</p><p></p><p>From the beginning of the thread, I've always granted that "I find those mechanics not to my taste" is a perfectly valid viewpoint. It's "I find those mechanics not to my taste <em>because they must result in nonsensical narrative</em>" that I take issue with.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 5927286, member: 1656"] Sure. But there's a difference between "I don't like it" and "It makes no sense". When the cry is "Martial dailies are stupid because the fighter forgets how to trip people!", that indicates they either haven't, can't, or won't consider alternative explanations that don't necessitate forgetful fighters while maintaining a coherent narrative. "I find the concept of Martial dailies distasteful because they impose a different action-resolution loop to the one I prefer" is a valid complaint. But it's an expression of subjective preference, rather than claiming a system to be objectively inferior. I don't think I've disagreed anywhere that the mechanic is dissociated from the character's decisions. I'm saying that the dissociation is not an objectively bad thing. I'm saying that if there are two ways to explain how a mechanic manifests cinematically in the game world, and one of them is ridiculous but the other isn't, then pointing to the ridiculous one and saying "See? The mechanic sucks!" lacks credibility. From the beginning of the thread, I've always granted that "I find those mechanics not to my taste" is a perfectly valid viewpoint. It's "I find those mechanics not to my taste [i]because they must result in nonsensical narrative[/i]" that I take issue with. -Hyp. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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