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General Tabletop Discussion
*Dungeons & Dragons
Elephants are cheaper than Warhorses
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<blockquote data-quote="Crimson Longinus" data-source="post: 9455631" data-attributes="member: 7025508"><p>I mean I'd assume that in most typical medieval Europianish setting elephants would not be available at all, or if they were they would be imported rare and exotic animals and thus would cost even more than they would in environment they're commonly available. Though that is not a factor I'd necessarily expect the general price list to reflect. </p><p></p><p></p><p></p><p>I don't recall any such rules. You can either control the animal, an it acts on your initiative, and can only move and dash, or you can allow it to act independently, and it has it's own initiative and does what it wants. This of course is super inconvenient, if you actually want to attack on your turn. Now one might assume that training of the warhorse would entail it doing more sensible things in combat, if let to act independently but nowhere is such a thing stated. And of course elephants attacks are way more powerful, so it makes more sense for let it act independently. And back to real world logic, elephants are not timid animals like horses, so they're not prone to panic and run away in combat same way than a horse would. </p><p></p><p>TL;DR is that the warhorse actually doesn't do basically anything justifying its price by the rules, and even in the real world I really doubt they would compare favourably to an elephant.</p><p></p><p>And yeah, it might be a legacy issue, but surely after then years of people pointing out how weird this is, they would have fixed it in this revised edition? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9455631, member: 7025508"] I mean I'd assume that in most typical medieval Europianish setting elephants would not be available at all, or if they were they would be imported rare and exotic animals and thus would cost even more than they would in environment they're commonly available. Though that is not a factor I'd necessarily expect the general price list to reflect. I don't recall any such rules. You can either control the animal, an it acts on your initiative, and can only move and dash, or you can allow it to act independently, and it has it's own initiative and does what it wants. This of course is super inconvenient, if you actually want to attack on your turn. Now one might assume that training of the warhorse would entail it doing more sensible things in combat, if let to act independently but nowhere is such a thing stated. And of course elephants attacks are way more powerful, so it makes more sense for let it act independently. And back to real world logic, elephants are not timid animals like horses, so they're not prone to panic and run away in combat same way than a horse would. TL;DR is that the warhorse actually doesn't do basically anything justifying its price by the rules, and even in the real world I really doubt they would compare favourably to an elephant. And yeah, it might be a legacy issue, but surely after then years of people pointing out how weird this is, they would have fixed it in this revised edition? :rolleyes: [/QUOTE]
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Elephants are cheaper than Warhorses
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