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Eleven Things Alignment Got Right
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<blockquote data-quote="Garthanos" data-source="post: 4950993" data-attributes="member: 82504"><p>The allignments are pre-canned... are you actually arguing that isnt obvious?</p><p></p><p>I considered it obvious they were "precanned" NOT obvious themselves. Communication failure I think</p><p></p><p>And my opinion that they are boring is certainly just an opinion something I see no need to prove or disprove... my son finds the idea of measuring people on a two scale axis as interesting... </p><p></p><p></p><p>uselessly vague answer study other cultures or even the american culture a little and that is so vague as to be unusable.</p><p></p><p>The "law" tends to at least be relatively well defined in the real world at least start defining it for your fantasy world so that answer gets a measure of usefulness..... </p><p></p><p>And the real life salesmans answers can tell you more by the tone of there voice than the answer he gives <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />... </p><p></p><p> </p><p>1) The question itself gets them thinking in terms of the choices they will make. (and sets a tone that ethics and implications might actually enter the game).</p><p>2) relatively general nature of the question allows them to take it various different ways.</p><p>3) it might force me to elaborate on something to allow them to hang there hat on.... in your "He wouldnt disobey the law"...answer It gives me a clue that we need to elaborate on the laws of this fantasyverse.(enumerate them or ask the player to help, this latter is significant as the player may be defining the laws of his characters homeland) we then discuss what he thinks about the laws of the neighboring culture...The players answer to a general question has helped the game far more than categorizing the character.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4950993, member: 82504"] The allignments are pre-canned... are you actually arguing that isnt obvious? I considered it obvious they were "precanned" NOT obvious themselves. Communication failure I think And my opinion that they are boring is certainly just an opinion something I see no need to prove or disprove... my son finds the idea of measuring people on a two scale axis as interesting... uselessly vague answer study other cultures or even the american culture a little and that is so vague as to be unusable. The "law" tends to at least be relatively well defined in the real world at least start defining it for your fantasy world so that answer gets a measure of usefulness..... And the real life salesmans answers can tell you more by the tone of there voice than the answer he gives :devil:... 1) The question itself gets them thinking in terms of the choices they will make. (and sets a tone that ethics and implications might actually enter the game). 2) relatively general nature of the question allows them to take it various different ways. 3) it might force me to elaborate on something to allow them to hang there hat on.... in your "He wouldnt disobey the law"...answer It gives me a clue that we need to elaborate on the laws of this fantasyverse.(enumerate them or ask the player to help, this latter is significant as the player may be defining the laws of his characters homeland) we then discuss what he thinks about the laws of the neighboring culture...The players answer to a general question has helped the game far more than categorizing the character. [/QUOTE]
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