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*Pathfinder & Starfinder
Elf Cleric/Ranger
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<blockquote data-quote="ascendance" data-source="post: 4298267" data-attributes="member: 593"><p>There's a lot of synergy between Cleric and Ranger powers, particularly for a Laser cleric. You just have to look in the right place. Remember, as a Cleric/Ranger, and acquiring powers through feats, you're only going to get an Encounter, a Utility, and maybe a Daily.</p><p></p><p>The most useful Utilities for a Cleric are the ones that greatly improve a Cleric's mobility, or uses Wisdom as a bonus or penalty. Stuff like Open the Range is awesome for a laser cleric, as it lets you dance out of the way as a monster runs up to you and tries to hit you. Skilled Companion is just all-round useful for a Cleric - add Wisdom to a single skilled check for an encounter. If you get to Epic levels, Master of the Hunt is amazing - add Wisdom bonus to damage rolls. That's ALL damage rolls. I mean, giving everyone Fly 8, or teleporting someone and healing someone up to max is nice too, but sometimes, you just want to do MORE DAMAGE. At high levels, that's easily +6 or +7 damage to each attack. Combo that with AOE burst powers, and that's a LOT of extra damage.</p><p></p><p>There's also great Encounter powers, like Disruptive Strike or Blade Ward, which hits someone as an interrupt, and takes a penalty to attack equal to Wis, or Hawk's Talon, which gives a bonus to-hit equal to your Wis.</p></blockquote><p></p>
[QUOTE="ascendance, post: 4298267, member: 593"] There's a lot of synergy between Cleric and Ranger powers, particularly for a Laser cleric. You just have to look in the right place. Remember, as a Cleric/Ranger, and acquiring powers through feats, you're only going to get an Encounter, a Utility, and maybe a Daily. The most useful Utilities for a Cleric are the ones that greatly improve a Cleric's mobility, or uses Wisdom as a bonus or penalty. Stuff like Open the Range is awesome for a laser cleric, as it lets you dance out of the way as a monster runs up to you and tries to hit you. Skilled Companion is just all-round useful for a Cleric - add Wisdom to a single skilled check for an encounter. If you get to Epic levels, Master of the Hunt is amazing - add Wisdom bonus to damage rolls. That's ALL damage rolls. I mean, giving everyone Fly 8, or teleporting someone and healing someone up to max is nice too, but sometimes, you just want to do MORE DAMAGE. At high levels, that's easily +6 or +7 damage to each attack. Combo that with AOE burst powers, and that's a LOT of extra damage. There's also great Encounter powers, like Disruptive Strike or Blade Ward, which hits someone as an interrupt, and takes a penalty to attack equal to Wis, or Hawk's Talon, which gives a bonus to-hit equal to your Wis. [/QUOTE]
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