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elf definition semantic shenanigans
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<blockquote data-quote="Crimson Longinus" data-source="post: 9286143" data-attributes="member: 7025508"><p>The thing is, they will end up just being typical in another way. Every barbarian has same str, every wizard the same int etc. Every halfling that needs strength being just as strong as a strong human really isn't that interesting. Halflings being small and physically weak and thus having to do things differently is more interesting to me. </p><p></p><p>I feel that if we are having different sapient fantasy species, being a different species should actually matter. It should mechanically matter too. If it doesn't, we can just have human-only setting. Game of Thrones worked fine. (Well, you know what I mean...)</p><p></p><p>And I get your concerns about balance and pushing certain species towards specific classes. That is not ideal either. Balance is a secondary concern to me, but it still matters. Like I have said before, the issue really is that classes are too SAD. The optimal choice is almost always to max your main stat. I wish it was not so, it leads to cookie cutter stats even aside the species issue. Most martial classes actually do this relatively well, though. You can choose to use dex or str,, and as a consequence will fight somewhat differently (though it could be more different.) So even if halflings were not as strong as humans you can still be an effective combatant as a halfling.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9286143, member: 7025508"] The thing is, they will end up just being typical in another way. Every barbarian has same str, every wizard the same int etc. Every halfling that needs strength being just as strong as a strong human really isn't that interesting. Halflings being small and physically weak and thus having to do things differently is more interesting to me. I feel that if we are having different sapient fantasy species, being a different species should actually matter. It should mechanically matter too. If it doesn't, we can just have human-only setting. Game of Thrones worked fine. (Well, you know what I mean...) And I get your concerns about balance and pushing certain species towards specific classes. That is not ideal either. Balance is a secondary concern to me, but it still matters. Like I have said before, the issue really is that classes are too SAD. The optimal choice is almost always to max your main stat. I wish it was not so, it leads to cookie cutter stats even aside the species issue. Most martial classes actually do this relatively well, though. You can choose to use dex or str,, and as a consequence will fight somewhat differently (though it could be more different.) So even if halflings were not as strong as humans you can still be an effective combatant as a halfling. [/QUOTE]
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