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elf definition semantic shenanigans
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<blockquote data-quote="Remathilis" data-source="post: 9287082" data-attributes="member: 7635"><p>So, let's look at this from two different POV.</p><p></p><p>From the fiction standpoint, people don't care. Wookiees are described as strong, but how "strong" strong is undefined. Further, we don't know how strong Chewbacca is compared to another Wookiee, or even compared to Han and Luke. I mean, it was once said that Chewbacca's bowcaster required a pull that only a wookiee could fire it, yet come The Force Awakens, an elderly Han Solo had no problem firing it. </p><p></p><p>In short, nobody really thinks about how strong Chewbacca is, and if they do, they don't question how much of that is due to wookiee biology or if Chewie doesn't skip leg day. </p><p></p><p>Now, us RPG players, WE care because we need to give everything a mechanical or numeric value in order to foster play. Well, the most recent Star Wars RPG, Edge of the Empire, gives numbers to racial abilities. If you're not familiar with EotE, each ability is given a numeric value that tells you how many dice you roll. (It's more complicated than that but let's leave it there for now). Scores range from 1 - 6, with 2 being human average. You know that wookies get? 3 in brawn. (Which is Str/Con mixed together). One higher. Ewoks don't have official PC stats, btw. Also, keep in mind that species has extraordinarily little in terms of racial traits: your wookiee gets a free rank in brawl and does more damage when injured. Further, being that its a skill and talent-tree system, attributes don't mean as much as they do in D&D. Your skill ranks will be far more than your attribute in the long run. </p><p></p><p>EotE was also made over a decade ago and is basically on life-support as an RPG, I don't think there is a big demand for species to be changed in it. Perhaps whoever ends up with Star Wars RPG again will even out species traits. Who knows.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9287082, member: 7635"] So, let's look at this from two different POV. From the fiction standpoint, people don't care. Wookiees are described as strong, but how "strong" strong is undefined. Further, we don't know how strong Chewbacca is compared to another Wookiee, or even compared to Han and Luke. I mean, it was once said that Chewbacca's bowcaster required a pull that only a wookiee could fire it, yet come The Force Awakens, an elderly Han Solo had no problem firing it. In short, nobody really thinks about how strong Chewbacca is, and if they do, they don't question how much of that is due to wookiee biology or if Chewie doesn't skip leg day. Now, us RPG players, WE care because we need to give everything a mechanical or numeric value in order to foster play. Well, the most recent Star Wars RPG, Edge of the Empire, gives numbers to racial abilities. If you're not familiar with EotE, each ability is given a numeric value that tells you how many dice you roll. (It's more complicated than that but let's leave it there for now). Scores range from 1 - 6, with 2 being human average. You know that wookies get? 3 in brawn. (Which is Str/Con mixed together). One higher. Ewoks don't have official PC stats, btw. Also, keep in mind that species has extraordinarily little in terms of racial traits: your wookiee gets a free rank in brawl and does more damage when injured. Further, being that its a skill and talent-tree system, attributes don't mean as much as they do in D&D. Your skill ranks will be far more than your attribute in the long run. EotE was also made over a decade ago and is basically on life-support as an RPG, I don't think there is a big demand for species to be changed in it. Perhaps whoever ends up with Star Wars RPG again will even out species traits. Who knows. [/QUOTE]
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