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elf definition semantic shenanigans
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<blockquote data-quote="Yaarel" data-source="post: 9287104" data-attributes="member: 58172"><p>When considering a "reorganization" of Gnome between the Halfling species and the Dwarf species, the comparison with Elves is interesting.</p><p></p><p>The Elves are Fey. Apparently the primordial Elves at the origins of space-time create the Feywild, or at least catalyze the way it comes to be. The elven cultures who immigrate into the Material Plane adopt Human bodies of flesh and blood. Those Eladrin in the Fey court cultures have Human forms, but the embodiment and physicality and appetite of the Material Elves is a meaningful distinction.</p><p></p><p>Say, the "Halfling" is a nickname for a Gnome who becomes flesh and blood. Gnomes are Fey. Across the great chain of being, of the planar levels of existence, Elves are more top down, from Aster to Ether to Matter to draw the Material back toward the Astral ideals. Gnomes are more about the Material as-is. Gnomes are the presence of a home. The Human house is alive. The home is part of the lives that happen there. Likewise other homes that Humans build become aware and participant, such as ships and mines. Within the Fey Border, the homey atmosphere is a spiritual presence but can manifest a humanlike form. These spirits tend toward a childlike innocence growing up safe in a home. They can be playful and curious, and fun-loving. They can get angry at mistreatment of animals, or scowl if a Human family member isnt doing what they are "spose" to do.</p><p></p><p>The aspects of the D&D Gnome traditions that are more wilderness-oriented are actually Dwarf traits. These "Rock" Gnomes dont disappear, but are cultures of the Dwarf species, or perhaps explicitly cultures of Dwarf-Gnome multispecies.</p><p></p><p>The Gnome is home-centered and Human-oriented, including a farm or other estate, and persons including animals who are part of the home. The Feywild version of this Human home sometimes looks more like a science lab with the Gnome in reverie of discovery, wonder, and accomplishment. It is a Fey expression of the home. The Gnomes get excited about what the Humans get excited about. The Gnomes want everyone in the home to feel peace − and fun.</p><p></p><p>Some Fey Gnomes choose to − and find ways to − enter the Material Plane. Their curiosity and bravery enters where angels fear to tread. These "Halflings" of flesh and blood carry with them their sense of homeyness. Yet with physical bodies, they are autonomous from the physical home where they originate. They can form communities, reproducing as Humans do. Most Halflings are born from other Halflings, but a few are a house who chose to explore the world. Some Human families ask their house gnome to leave. All Halfings bring with them their home magic wherever they go, and their Fey luck.</p><p></p><p>An Elf is likely to think in a context of homes, towns, governments, worlds, planes. Idealism drives the Elf to plan ambitious and centuries long projects to make the world better. Elves might create a shelter to escape a disaster that is many centuries away. The Halfling seeks to appreciate what one already has. One home, a particular family, awesome pets, good neighbors. Fun, comfort, safety for ones family. The Halfling wants to savor the love of the moment.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9287104, member: 58172"] When considering a "reorganization" of Gnome between the Halfling species and the Dwarf species, the comparison with Elves is interesting. The Elves are Fey. Apparently the primordial Elves at the origins of space-time create the Feywild, or at least catalyze the way it comes to be. The elven cultures who immigrate into the Material Plane adopt Human bodies of flesh and blood. Those Eladrin in the Fey court cultures have Human forms, but the embodiment and physicality and appetite of the Material Elves is a meaningful distinction. Say, the "Halfling" is a nickname for a Gnome who becomes flesh and blood. Gnomes are Fey. Across the great chain of being, of the planar levels of existence, Elves are more top down, from Aster to Ether to Matter to draw the Material back toward the Astral ideals. Gnomes are more about the Material as-is. Gnomes are the presence of a home. The Human house is alive. The home is part of the lives that happen there. Likewise other homes that Humans build become aware and participant, such as ships and mines. Within the Fey Border, the homey atmosphere is a spiritual presence but can manifest a humanlike form. These spirits tend toward a childlike innocence growing up safe in a home. They can be playful and curious, and fun-loving. They can get angry at mistreatment of animals, or scowl if a Human family member isnt doing what they are "spose" to do. The aspects of the D&D Gnome traditions that are more wilderness-oriented are actually Dwarf traits. These "Rock" Gnomes dont disappear, but are cultures of the Dwarf species, or perhaps explicitly cultures of Dwarf-Gnome multispecies. The Gnome is home-centered and Human-oriented, including a farm or other estate, and persons including animals who are part of the home. The Feywild version of this Human home sometimes looks more like a science lab with the Gnome in reverie of discovery, wonder, and accomplishment. It is a Fey expression of the home. The Gnomes get excited about what the Humans get excited about. The Gnomes want everyone in the home to feel peace − and fun. Some Fey Gnomes choose to − and find ways to − enter the Material Plane. Their curiosity and bravery enters where angels fear to tread. These "Halflings" of flesh and blood carry with them their sense of homeyness. Yet with physical bodies, they are autonomous from the physical home where they originate. They can form communities, reproducing as Humans do. Most Halflings are born from other Halflings, but a few are a house who chose to explore the world. Some Human families ask their house gnome to leave. All Halfings bring with them their home magic wherever they go, and their Fey luck. An Elf is likely to think in a context of homes, towns, governments, worlds, planes. Idealism drives the Elf to plan ambitious and centuries long projects to make the world better. Elves might create a shelter to escape a disaster that is many centuries away. The Halfling seeks to appreciate what one already has. One home, a particular family, awesome pets, good neighbors. Fun, comfort, safety for ones family. The Halfling wants to savor the love of the moment. [/QUOTE]
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