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Elf-Orc Grugach
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<blockquote data-quote="Haldrik" data-source="post: 8040634" data-attributes="member: 6694221"><p>The Wood Elf is the apparent elven ancestry of the Elf-Orc Grugach.</p><p></p><p>The Grugach is close to Wood Elf. But there are enough tweaks to the traits, that it seems worth its own entry for the sake of clarity.</p><p></p><p></p><p></p><p><strong>Elf</strong></p><p>Ok: Darkvision</p><p>Ok: Fey</p><p>Ok: Trance</p><p>Ok: Perception</p><p>Tweak: Language: ONLY Speak With Animals (even to communicate with Grugach!) (other language from background)</p><p>Tweak: Alignment (often Chaotic Neutral)</p><p></p><p><strong>Wood</strong></p><p>Ok: Fleet of Foot</p><p>Tweak: +2 and +1 to choice of two from: Strength, Dexterity, and Wisdom</p><p>Tweak: Creature Type: Humanoid (elf-orc)</p><p>Tweak: Spear and bow proficiencies (no sword proficiencies)</p><p>Needs Fix Anyway: Mask of Wild</p><p></p><p>Also I want all Grugach to have a Climb Speed across vegetation (but not for walls). Maybe, swap Spear and Bow for the Climb Speed. But then mention, that Grugach prefer their magically enhanced stone blades for spearheads and arrowheads, and handblade tools, can choose these in place of class weapon proficiencies, and typically avoid metal weapons even if acquired from loot.</p><p></p><p>Backgrounds (!) can supply many Grugach traits.</p><p>Grugach Trapper: Tool Proficiency for Hunting Traps, Snares and Pits, Stealth skill, etcetera</p><p>Grugach Beast Kin: Special animal companion as family member, Nature skill for animal handling, riding, etcetera</p><p>Grugach Blade Maker: Ritual to magic stone blades for tools and weapons, etcetera</p><p>Grugach Herbalist: Medicine skill, plant lore, etcetera</p><p></p><p>Grugach backgrounds can add a language (typically elf, orc, common, or sylvan) for a proficiency.</p><p></p><p>Much of Grugach "culture" can utilize the background design space.</p><p></p><p></p><p></p><p>So, the Grugach traits are close to the Wood Elf traits, but there is enough customization to benefit from a comprehensive presentation that includes the Grugach cultural backgrounds.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8040634, member: 6694221"] The Wood Elf is the apparent elven ancestry of the Elf-Orc Grugach. The Grugach is close to Wood Elf. But there are enough tweaks to the traits, that it seems worth its own entry for the sake of clarity. [B]Elf[/B] Ok: Darkvision Ok: Fey Ok: Trance Ok: Perception Tweak: Language: ONLY Speak With Animals (even to communicate with Grugach!) (other language from background) Tweak: Alignment (often Chaotic Neutral) [B]Wood[/B] Ok: Fleet of Foot Tweak: +2 and +1 to choice of two from: Strength, Dexterity, and Wisdom Tweak: Creature Type: Humanoid (elf-orc) Tweak: Spear and bow proficiencies (no sword proficiencies) Needs Fix Anyway: Mask of Wild Also I want all Grugach to have a Climb Speed across vegetation (but not for walls). Maybe, swap Spear and Bow for the Climb Speed. But then mention, that Grugach prefer their magically enhanced stone blades for spearheads and arrowheads, and handblade tools, can choose these in place of class weapon proficiencies, and typically avoid metal weapons even if acquired from loot. Backgrounds (!) can supply many Grugach traits. Grugach Trapper: Tool Proficiency for Hunting Traps, Snares and Pits, Stealth skill, etcetera Grugach Beast Kin: Special animal companion as family member, Nature skill for animal handling, riding, etcetera Grugach Blade Maker: Ritual to magic stone blades for tools and weapons, etcetera Grugach Herbalist: Medicine skill, plant lore, etcetera Grugach backgrounds can add a language (typically elf, orc, common, or sylvan) for a proficiency. Much of Grugach "culture" can utilize the background design space. So, the Grugach traits are close to the Wood Elf traits, but there is enough customization to benefit from a comprehensive presentation that includes the Grugach cultural backgrounds. [/QUOTE]
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