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Elf Subraces
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<blockquote data-quote="Wolf72" data-source="post: 6241130" data-attributes="member: 265"><p>Ok, first off I'm not trying to start a "OMG, no! we've had enough!"</p><p></p><p>... But I grew up on AD&D (1e) and still have a fondness for the Elven subraces (Greyhawk standard)</p><p></p><p>I would like some non-over-the-top ideas for different subraces. I think PF did a good job of congealing the different types of elves into one race. I'm pretty comfortable with simply making the differences a cultural one (like humans) for most of the subraces.</p><p></p><p>My basic ideas were:</p><p>Grey Elf-- cultural, maybe +2 to any one knowledge skill (they being more erudite and all) ... possible a +2 to all int skill checks.</p><p>Wood Elf -- I'd like to see +2 str, +2 dex, -2 con, -2 cha</p><p>Valley Elf -- + disguise as human, - skill checks vs normal elves (pretty sure 3x has that as official somewhere)</p><p>Wild Elf -- +2 dex, -2 int ... some other skill bonuses to compensate for only one + stat (maybe Wild Empathy as a druid/ranger, and starts play as illiterate)</p><p>Aquatic Elf -- no real changes, just use universal monster rules for aquatic subtype.</p><p>Drow -- done in the Bestiary.</p><p></p><p>like/dislike? I'm trying to update some house rules and I'm kind of stuck on racial distinctions for elves. Dwarves are easy, between mountain and hill they've got the same stats and are pretty similar.</p></blockquote><p></p>
[QUOTE="Wolf72, post: 6241130, member: 265"] Ok, first off I'm not trying to start a "OMG, no! we've had enough!" ... But I grew up on AD&D (1e) and still have a fondness for the Elven subraces (Greyhawk standard) I would like some non-over-the-top ideas for different subraces. I think PF did a good job of congealing the different types of elves into one race. I'm pretty comfortable with simply making the differences a cultural one (like humans) for most of the subraces. My basic ideas were: Grey Elf-- cultural, maybe +2 to any one knowledge skill (they being more erudite and all) ... possible a +2 to all int skill checks. Wood Elf -- I'd like to see +2 str, +2 dex, -2 con, -2 cha Valley Elf -- + disguise as human, - skill checks vs normal elves (pretty sure 3x has that as official somewhere) Wild Elf -- +2 dex, -2 int ... some other skill bonuses to compensate for only one + stat (maybe Wild Empathy as a druid/ranger, and starts play as illiterate) Aquatic Elf -- no real changes, just use universal monster rules for aquatic subtype. Drow -- done in the Bestiary. like/dislike? I'm trying to update some house rules and I'm kind of stuck on racial distinctions for elves. Dwarves are easy, between mountain and hill they've got the same stats and are pretty similar. [/QUOTE]
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