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<blockquote data-quote="Yaarel" data-source="post: 8778330" data-attributes="member: 58172"><p>Generally speaking. All of the 1DD (UA OneD&D) races reduce to a design space of about feat.</p><p></p><p>This small amount of design space is a regression. For example, the Dragonborns in Fizbans have more design space than the one in 1DD does. Likewise the Astral Elf in Spelljammer has more design space than the Elf in 1DD does.</p><p></p><p>Probably, 1DD does this because the extra feat at level 1 is now standard. Also note, the ability score improvements happen separately as part of ability score generation. Finally, this small amount of design space balances better with the 2014 Players Handbook races − especially after removing the ability score improvements from the Players Handbook races. For example, the Half Elf is the most powerful race in the Players Handbook, but after removing its +2 and two +1s, there is not much design space left over. Also note the Custom Lineage in Tashas is only a single feat of design space.</p><p></p><p>I can understand and sympathize why 1DD reduces its race format so draconianly.</p><p></p><p>Nevertheless, I feel there needs to be more design space so each race can do something satisfyingly flavorful and mechanically effective. 4e races are excellent here. By the time of Fizbans and Spelljammer 5e races also began to feel satisfying.</p><p></p><p>The 1DD races are a regression back to bare minimum.</p><p></p><p></p><p></p><p>Regarding the 1DD Tiefling specifically. Where a standard feat is about 8 points, the Tiefling race has:</p><p></p><p>2 points: Darkvision (≈ cantrip)</p><p>1½ points: <em>Thaumaturgy</em> cantrip</p><p>2 points: <em>Firebolt</em> or <em>Chill Touch</em> (but only 1 point if <em>Poison Spray</em>)</p><p>2 points: a useful resistance: versus fire, necrotic, or poison</p><p></p><p>Already the total is roughly 7½ points and is comparable to a feat.</p><p></p><p>On top of this, the tiefling also gains spells: a spell level 1 spell at character level 3 and and a spell level 2 spell at character level 5. These spells would actually be valuable but their delay to later levels makes them less valuable, relatively speaking. Normally, these two spells are worth about a half-feat, namely 4 points. (1½ points for a level 1 spell per long rest, and 2½ points for a level 2 spell per long rest). But to not get these at level 1 means the race design space at level 1 is less valuable.</p><p></p><p>For what it is worth, the 1DD Tiefling race feels more powerful than the 1DD Elf race.</p><p></p><p>Both races have cantrip and two spells. But otherwise, the Elf trance, charm resistance, and skill proficiency are all less valuable than what the Tiefling gets: better resistance plus extra decent cantrip. But generally, you can see how the designers are at least aiming to balance both races with each other.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8778330, member: 58172"] Generally speaking. All of the 1DD (UA OneD&D) races reduce to a design space of about feat. This small amount of design space is a regression. For example, the Dragonborns in Fizbans have more design space than the one in 1DD does. Likewise the Astral Elf in Spelljammer has more design space than the Elf in 1DD does. Probably, 1DD does this because the extra feat at level 1 is now standard. Also note, the ability score improvements happen separately as part of ability score generation. Finally, this small amount of design space balances better with the 2014 Players Handbook races − especially after removing the ability score improvements from the Players Handbook races. For example, the Half Elf is the most powerful race in the Players Handbook, but after removing its +2 and two +1s, there is not much design space left over. Also note the Custom Lineage in Tashas is only a single feat of design space. I can understand and sympathize why 1DD reduces its race format so draconianly. Nevertheless, I feel there needs to be more design space so each race can do something satisfyingly flavorful and mechanically effective. 4e races are excellent here. By the time of Fizbans and Spelljammer 5e races also began to feel satisfying. The 1DD races are a regression back to bare minimum. Regarding the 1DD Tiefling specifically. Where a standard feat is about 8 points, the Tiefling race has: 2 points: Darkvision (≈ cantrip) 1½ points: [I]Thaumaturgy[/I] cantrip 2 points: [I]Firebolt[/I] or [I]Chill Touch[/I] (but only 1 point if [I]Poison Spray[/I]) 2 points: a useful resistance: versus fire, necrotic, or poison Already the total is roughly 7½ points and is comparable to a feat. On top of this, the tiefling also gains spells: a spell level 1 spell at character level 3 and and a spell level 2 spell at character level 5. These spells would actually be valuable but their delay to later levels makes them less valuable, relatively speaking. Normally, these two spells are worth about a half-feat, namely 4 points. (1½ points for a level 1 spell per long rest, and 2½ points for a level 2 spell per long rest). But to not get these at level 1 means the race design space at level 1 is less valuable. For what it is worth, the 1DD Tiefling race feels more powerful than the 1DD Elf race. Both races have cantrip and two spells. But otherwise, the Elf trance, charm resistance, and skill proficiency are all less valuable than what the Tiefling gets: better resistance plus extra decent cantrip. But generally, you can see how the designers are at least aiming to balance both races with each other. [/QUOTE]
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