Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[ELH] Epic Spell: Epic Magic Weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hammerhead" data-source="post: 297785" data-attributes="member: 73"><p>I'm working on a spell that's like Greater Magic Weapon, but with an epic enhancement. Characters that are new to Epic levels - early twenties - will be facing foes with +6 or greater DR, but don't have access to those weapons. A simple +6 weapon is the entire wealth of a 20th level character, and a 21st level guy doesn't have much more. Also, characters in that level range can't take the Craft Epic arms and armor feat to craft their own items. So I think the spell fills a gap.</p><p></p><p>Base Seed: Fortify</p><p></p><p>Modified base DC (from a sorcerer casting Greater Magic Weapon): 19</p><p></p><p>The Fortify Seed costs an extra +2 DC for each +1 enhancement bonus. However, that doesn't mention weapons, so it may need to be recosted.</p><p></p><p>Moderate Epic Weapon</p><p></p><p>Fortify: DC 19</p><p>+8 enhancement: +16 DC</p><p>double duration to 40 hours: +2 DC</p><p>duration is (D): +2</p><p></p><p>DC 39</p><p>Cost to research: 351 000 GP, 14 040 XP, 8 days</p><p></p><p>Casting time: 1 min</p><p>Range: Touch</p><p></p><p>Hmm, it seems maybe a bit too good. Since Epic spells are so tough to dispel, unlike GMW, the spell is giving a semi permanent +8 enhancement bonus to a weapon or two, a value of 1.28 million each. On the other hand, GMW can turn a +1 weapon with +9 in various effects into a +14 equivalent weapon, which costs almost 4 million. Rings of Counterspelling, spell turning, etc can ward against dispels. And that GMW doesn't cost 351k GP and 14k XP to develop. Still, +8 seems like alot.</p><p></p><p>Maybe a +3 DC adjustment per each plus will work better. This DC scale also fits with the scaling scheme of GMW in +1 per 3 levels.</p><p></p><p>DC 19</p><p>double duration +2</p><p>+7 to a weapon +21</p><p></p><p>DC 42</p><p></p><p>Cost: 378 000 GP and 15120 XP, 8 days.</p><p></p><p>That seems a bit better. It's still a useful effect, but is a bit weaker and costs more. It seems more in line with the other epic spells, particularly Epic Mage Armor.</p><p></p><p>However, it still seems too cheap to upgrade. Costs tend to increase exponentially for other things. Weapons are based off bonus squared. Epic spells, which could increase damage linearly, are also going to need boosts to save DCs and caster level checks in order to be useful. On the other hand, increasing the DC adjustment per plus makes it incredibly expensive to replicate a simple 3rd level cast at 15th level, much less gain an actual advantage.</p><p></p><p>Maybe +2 DC per plus up to +5 and +4 DC per plus after that would better reflect the difference between normal and Epic stuff, and make it more expensive to scale the spell.</p><p></p><p>DC 19</p><p>+5 weapon +10</p><p>+7 weapon +8</p><p>40 hour duration +2</p><p></p><p>DC 39</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 297785, member: 73"] I'm working on a spell that's like Greater Magic Weapon, but with an epic enhancement. Characters that are new to Epic levels - early twenties - will be facing foes with +6 or greater DR, but don't have access to those weapons. A simple +6 weapon is the entire wealth of a 20th level character, and a 21st level guy doesn't have much more. Also, characters in that level range can't take the Craft Epic arms and armor feat to craft their own items. So I think the spell fills a gap. Base Seed: Fortify Modified base DC (from a sorcerer casting Greater Magic Weapon): 19 The Fortify Seed costs an extra +2 DC for each +1 enhancement bonus. However, that doesn't mention weapons, so it may need to be recosted. Moderate Epic Weapon Fortify: DC 19 +8 enhancement: +16 DC double duration to 40 hours: +2 DC duration is (D): +2 DC 39 Cost to research: 351 000 GP, 14 040 XP, 8 days Casting time: 1 min Range: Touch Hmm, it seems maybe a bit too good. Since Epic spells are so tough to dispel, unlike GMW, the spell is giving a semi permanent +8 enhancement bonus to a weapon or two, a value of 1.28 million each. On the other hand, GMW can turn a +1 weapon with +9 in various effects into a +14 equivalent weapon, which costs almost 4 million. Rings of Counterspelling, spell turning, etc can ward against dispels. And that GMW doesn't cost 351k GP and 14k XP to develop. Still, +8 seems like alot. Maybe a +3 DC adjustment per each plus will work better. This DC scale also fits with the scaling scheme of GMW in +1 per 3 levels. DC 19 double duration +2 +7 to a weapon +21 DC 42 Cost: 378 000 GP and 15120 XP, 8 days. That seems a bit better. It's still a useful effect, but is a bit weaker and costs more. It seems more in line with the other epic spells, particularly Epic Mage Armor. However, it still seems too cheap to upgrade. Costs tend to increase exponentially for other things. Weapons are based off bonus squared. Epic spells, which could increase damage linearly, are also going to need boosts to save DCs and caster level checks in order to be useful. On the other hand, increasing the DC adjustment per plus makes it incredibly expensive to replicate a simple 3rd level cast at 15th level, much less gain an actual advantage. Maybe +2 DC per plus up to +5 and +4 DC per plus after that would better reflect the difference between normal and Epic stuff, and make it more expensive to scale the spell. DC 19 +5 weapon +10 +7 weapon +8 40 hour duration +2 DC 39 Any ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[ELH] Epic Spell: Epic Magic Weapon
Top