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(ELH/FR) Imruphel the Exile (plus epic spell)
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<blockquote data-quote="Derulbaskul" data-source="post: 279145" data-attributes="member: 1581"><p>IMRUPHEL’S SHADOW STORM OF INTERDICTION</p><p>Abjuration, Illusion (Glamour), Necromancy (Death) (Darkness, Evil, Shadow Weave)</p><p>Spellcraft DC: 55</p><p>Components: V, S</p><p>Casting Time: 10 minutes</p><p>Range: 300’</p><p>Target: 160 radius sphere</p><p>Duration: 24 hours</p><p>Saving Throw: Fortitude half (see text)</p><p>Spell Resistance: Yes</p><p>To Develop: 423,000 gp; 8 days; 16,920 XP. Seeds: Ward (DC 14), Conceal (DC 17), Slay (DC 19). Factor: Increase warding effect up to 9th level spells (DC +160); affect only divine magic based on Mystra’s Weave (ad hic DC +4); range increased from touch to target within 300’; increase area by 100% four times (DC +24); spell thematics (ad hoc +2). Mitigating factors: backlash 72d6 (DC -72); increase casting time to 10 minutes (DC -10); ritual spellcasting (32 additional spellcasters contributing spell slots: 8 x 1st level, 12 x 2nd level, 8 x 3rd level, 4 x 4th level), Shadow Weave (effectively specialist school, ad hoc DC -5).</p><p></p><p>This foul ritual was developed by the mighty shadow pit fiend, Imruphel, as a tribute to his dark mistress and as an undeniable display of the might of the Shadow Weave.</p><p></p><p>The ritual requires a total of 33 spellcasters. Imruphel’s prefers that his assistants surround him in the following pattern:</p><p></p><p>2 2 1 1 2 2</p><p>2 4 3 3 4 2</p><p>1 3 I I 3 1</p><p>1 3 I I 3 1</p><p>2 4 3 3 4 2</p><p>2 2 1 1 2 2</p><p></p><p>The number shown is the level of the spell slot that the assistant must sacrifice to fuel the ritual. I is shown four times, representing that Imruphel with a 10' by 10' face, takes up 4 5' squares.</p><p></p><p>During the casting of the ritual, the spellcasters are surrounded by a wispy black and purple corona of dark power, a demonstration of Shar’s favour and power. As casting time draws to a close this corona darkens until it becomes momentarily utterly dark and then a great bolt of darkness fires from the spellcasters to the target. When it reaches the target the bolt explodes into a great roiling storm cloud of black and purple which has the following effects:</p><p></p><p>· (Ward) all non-epic divine magic that draws from Mystra’s Weave ceases to function within the radius of the Black Rain of Interdiction;</p><p>· (Conceal) the roiling storm clouds provide total concealment meaning that all within benefit from a 50% miss chance; and</p><p>· (Slay) the dark energy of the spell suppresses the life forces of all within the area of effect, bestowing 2d4 negative levels (or ha;f s many on a successful Fortitude save). If the subject survies and the negative levels persist for 24 hours of longer, another Fortitude save is required or the negative levels are converted to actual level loss.</p><p></p><p>Arcane magic, and any magic drawing from the Shadow Weave, is not affected by the primary effect of the spell, although the Conceal and Slay seed effects may obviously affect arcane spellcasters or those who draw on the Shadow Weave.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 279145, member: 1581"] IMRUPHEL’S SHADOW STORM OF INTERDICTION Abjuration, Illusion (Glamour), Necromancy (Death) (Darkness, Evil, Shadow Weave) Spellcraft DC: 55 Components: V, S Casting Time: 10 minutes Range: 300’ Target: 160 radius sphere Duration: 24 hours Saving Throw: Fortitude half (see text) Spell Resistance: Yes To Develop: 423,000 gp; 8 days; 16,920 XP. Seeds: Ward (DC 14), Conceal (DC 17), Slay (DC 19). Factor: Increase warding effect up to 9th level spells (DC +160); affect only divine magic based on Mystra’s Weave (ad hic DC +4); range increased from touch to target within 300’; increase area by 100% four times (DC +24); spell thematics (ad hoc +2). Mitigating factors: backlash 72d6 (DC -72); increase casting time to 10 minutes (DC -10); ritual spellcasting (32 additional spellcasters contributing spell slots: 8 x 1st level, 12 x 2nd level, 8 x 3rd level, 4 x 4th level), Shadow Weave (effectively specialist school, ad hoc DC -5). This foul ritual was developed by the mighty shadow pit fiend, Imruphel, as a tribute to his dark mistress and as an undeniable display of the might of the Shadow Weave. The ritual requires a total of 33 spellcasters. Imruphel’s prefers that his assistants surround him in the following pattern: 2 2 1 1 2 2 2 4 3 3 4 2 1 3 I I 3 1 1 3 I I 3 1 2 4 3 3 4 2 2 2 1 1 2 2 The number shown is the level of the spell slot that the assistant must sacrifice to fuel the ritual. I is shown four times, representing that Imruphel with a 10' by 10' face, takes up 4 5' squares. During the casting of the ritual, the spellcasters are surrounded by a wispy black and purple corona of dark power, a demonstration of Shar’s favour and power. As casting time draws to a close this corona darkens until it becomes momentarily utterly dark and then a great bolt of darkness fires from the spellcasters to the target. When it reaches the target the bolt explodes into a great roiling storm cloud of black and purple which has the following effects: · (Ward) all non-epic divine magic that draws from Mystra’s Weave ceases to function within the radius of the Black Rain of Interdiction; · (Conceal) the roiling storm clouds provide total concealment meaning that all within benefit from a 50% miss chance; and · (Slay) the dark energy of the spell suppresses the life forces of all within the area of effect, bestowing 2d4 negative levels (or ha;f s many on a successful Fortitude save). If the subject survies and the negative levels persist for 24 hours of longer, another Fortitude save is required or the negative levels are converted to actual level loss. Arcane magic, and any magic drawing from the Shadow Weave, is not affected by the primary effect of the spell, although the Conceal and Slay seed effects may obviously affect arcane spellcasters or those who draw on the Shadow Weave. [/QUOTE]
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(ELH/FR) Imruphel the Exile (plus epic spell)
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