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*Pathfinder & Starfinder
[ELH] Lingering Damage
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 331889" data-attributes="member: 5335"><p>Good point, back to yours...</p><p></p><p>By the book, it is your sneak attack dice again next round, per every hit. If the DM thinks it's too powerfull, I suggest,</p><p></p><p>One point per sneak attack dice scored last round. So three attacks at +10D6 SA each would be 30 points next round. Probably the least complex of my ideas.</p><p></p><p></p><p>Roll the SA damage the next round, but give a FORT save to ignore, the DC being your rouge level + your # of SA dice. The above example would turn into three saves at 30, (20th level + 10 for 10D6 SA), each failed save would be 10D6 damage taken that round.</p><p></p><p></p><p>Arterial Strike from Song and Silence allows you to turn 1 SA dice into a 1 point bleeding wound. Make this feat a prerequisite, and have your lingering SA deal a bleeding wound equal to the # of dice. The above example turns into 30 points of damage every round until healed in some fashion. Powerful, but given the spell ability and likelyhood of some sort of fast healing in Epic, not too bad.</p><p></p><p></p><p>Or say that only the first each round. Where as a SA requires accuracy, a lingering SA requires even more, so can be done only on the very first attack in any round, not the first hit. Going this way, I'd let you roll your total damage, weapon dice, STR mod, power attack, ect, just as you had it the round you struck. To balance the fact it must be on your first attack, not first hit. This in line with your DM's ruling, and is similar to the way sneak attack is already done.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 331889, member: 5335"] Good point, back to yours... By the book, it is your sneak attack dice again next round, per every hit. If the DM thinks it's too powerfull, I suggest, One point per sneak attack dice scored last round. So three attacks at +10D6 SA each would be 30 points next round. Probably the least complex of my ideas. Roll the SA damage the next round, but give a FORT save to ignore, the DC being your rouge level + your # of SA dice. The above example would turn into three saves at 30, (20th level + 10 for 10D6 SA), each failed save would be 10D6 damage taken that round. Arterial Strike from Song and Silence allows you to turn 1 SA dice into a 1 point bleeding wound. Make this feat a prerequisite, and have your lingering SA deal a bleeding wound equal to the # of dice. The above example turns into 30 points of damage every round until healed in some fashion. Powerful, but given the spell ability and likelyhood of some sort of fast healing in Epic, not too bad. Or say that only the first each round. Where as a SA requires accuracy, a lingering SA requires even more, so can be done only on the very first attack in any round, not the first hit. Going this way, I'd let you roll your total damage, weapon dice, STR mod, power attack, ect, just as you had it the round you struck. To balance the fact it must be on your first attack, not first hit. This in line with your DM's ruling, and is similar to the way sneak attack is already done. [/QUOTE]
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[ELH] Lingering Damage
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