Kerrick
First Post
I printed out the epic spells section so I could read through it and make notes on the changes, so I coulid institute changes in my own system. Along the way, however, I noticed a large number of mistakes, and I felt obligated to point them out in the hopes that they get corrected (or at least so everyone knows what they are). After all, now that this stuff is in the SRD, everyone will be using it, and a lot of them will probably not realize that some things are wrong. Therefore, I present this list of errata...
"1 action" is listed several times as a casting time. It should be "1 standard action."
"Area" and "Target" ar capitalized all through the spell descriptions, and they shouldn't be. (Just a minor point, but since I'm pointing out mistakes...)
Animus blast uses "Medium-size" in the spell description (as do a few other spells). Also, now that the limits for creating and controlling undead have been raised, I'd suggest increasing the number of creatures that can be raised to 40 (but that's just me). The same thing would apply for animus blizzard - 10 wights instead of 5.
Create living vault: This spell was a nightmare before, and it's only slightly better now. Firstly, it should be Transmutation, not Conjuration. Second, they left out "animate 125 cu. ft. of matter (+11)" for a factor. This, obviously, increases DC by quite a bit. I hashed it out and came up with a workable solution: keep everything the same, except as follows:
Dump the 9d6 backlash (never saw the need for it anyway);
have 9 additional casters, each contributing 1 epic slot (-171 DC);
burn 16,000 XP per caster (-1,600 DC).
The end DC: 96. Yes, this is quite a bit more than the original 58, but, IMHO, this should be a 16th level spell anyway, not a 12th.
Demise Unseen: Two schools; "Apply figment to all 5 senses" should be +8, not +10 (see soul scry and soul dominion).
Dreamscape: This spell should be 9th level, IMHO - there's a spell almost exactly like it in the MotP. In any case, it should be Conjuration, not Trans.
Eclipse and Eidolon should have the [Teleportation] descriptors.
Enslave: the material components read V, M, XP instead of V, S, XP (again, a minor point...).
Epic Spell Reflection: The development says each caster burns 9,500 XP, but the XP cost reads 7,500.
Kinetic Control: "Contingent reflection of damage on creature touched" says +28 instead of +25.
Memento Mori: Casting time reads "1 quickened action" instead of "1 free action".
Mummy Dust: "16 HD of undead (+16)" is unecessary under 3.5 rules (see the note on the Animate Dead seed below). This effectively reduces the XP cost to 400.
Pestilence, Soul Dominion: 2 schools.
Spell Worm: Components read V, M, instead of V, S. Casting time should be 1 standard action, not 1 minute.
Verdigris and Verd. Tsunami should be Conjuratin (Creation), not Transmutation.
Dreamscape, nailed to the sky, safe time, time duplicate, and the Transport seed all should be Conjuration, not Transmutation.
The Animate Dead seed reads that you can raise up to 20 HD of undead and control 40, but it should be 40 and 80 respectively.
Destroy: This is a question more than an erratum: Where did they get the 12,000 foot range? No spell has that kind of range, and you often can't see that far anyway (vengeful gaze of god states that the target must be in line of sight).
Slay: The description reads: "For each... additional creature affected, increase the Spellcraft DC by +8". This directly contradicts the "add another target in 300 ft." factor, which is +10. Is this is a mistake, or a special exception applied only to this seed?
The latter half of the Slay seed and the last paragraph of the Heal seed also create a bit of confusion...
From the Heal seed:
and from the Slay seed:
So which one is correct? I'd go with the Slay seed, since this block was there before, and it was newly added to the Heal seed.
"1 action" is listed several times as a casting time. It should be "1 standard action."
"Area" and "Target" ar capitalized all through the spell descriptions, and they shouldn't be. (Just a minor point, but since I'm pointing out mistakes...)
Animus blast uses "Medium-size" in the spell description (as do a few other spells). Also, now that the limits for creating and controlling undead have been raised, I'd suggest increasing the number of creatures that can be raised to 40 (but that's just me). The same thing would apply for animus blizzard - 10 wights instead of 5.
Create living vault: This spell was a nightmare before, and it's only slightly better now. Firstly, it should be Transmutation, not Conjuration. Second, they left out "animate 125 cu. ft. of matter (+11)" for a factor. This, obviously, increases DC by quite a bit. I hashed it out and came up with a workable solution: keep everything the same, except as follows:
Dump the 9d6 backlash (never saw the need for it anyway);
have 9 additional casters, each contributing 1 epic slot (-171 DC);
burn 16,000 XP per caster (-1,600 DC).
The end DC: 96. Yes, this is quite a bit more than the original 58, but, IMHO, this should be a 16th level spell anyway, not a 12th.
Demise Unseen: Two schools; "Apply figment to all 5 senses" should be +8, not +10 (see soul scry and soul dominion).
Dreamscape: This spell should be 9th level, IMHO - there's a spell almost exactly like it in the MotP. In any case, it should be Conjuration, not Trans.
Eclipse and Eidolon should have the [Teleportation] descriptors.
Enslave: the material components read V, M, XP instead of V, S, XP (again, a minor point...).
Epic Spell Reflection: The development says each caster burns 9,500 XP, but the XP cost reads 7,500.
Kinetic Control: "Contingent reflection of damage on creature touched" says +28 instead of +25.
Memento Mori: Casting time reads "1 quickened action" instead of "1 free action".
Mummy Dust: "16 HD of undead (+16)" is unecessary under 3.5 rules (see the note on the Animate Dead seed below). This effectively reduces the XP cost to 400.
Pestilence, Soul Dominion: 2 schools.
Spell Worm: Components read V, M, instead of V, S. Casting time should be 1 standard action, not 1 minute.
Verdigris and Verd. Tsunami should be Conjuratin (Creation), not Transmutation.
Dreamscape, nailed to the sky, safe time, time duplicate, and the Transport seed all should be Conjuration, not Transmutation.
The Animate Dead seed reads that you can raise up to 20 HD of undead and control 40, but it should be 40 and 80 respectively.
Destroy: This is a question more than an erratum: Where did they get the 12,000 foot range? No spell has that kind of range, and you often can't see that far anyway (vengeful gaze of god states that the target must be in line of sight).
Slay: The description reads: "For each... additional creature affected, increase the Spellcraft DC by +8". This directly contradicts the "add another target in 300 ft." factor, which is +10. Is this is a mistake, or a special exception applied only to this seed?
The latter half of the Slay seed and the last paragraph of the Heal seed also create a bit of confusion...
From the Heal seed:
An epic caster with 24 ranks in Knowledge (arcana), Knowledge (nature), or Knowledge (religion) can cast a spell developed with a special version of the heal seed that flushes negative energy into the subject, healing undead completely but causing the loss of all but 1d4 hit points in living creatures if they fail a Fortitude saving throw. Alternatively, a living target that fails its Fortitude saving throw could gain four negative levels for the next 8 hours. For each additional negative level bestowed, increase the Spellcraft DC by +4, and for each extra hour the negative levels persist, increase the Spellcraft DC by +2.
and from the Slay seed:
Alternatively, a caster can use the slay seed in an epic spell to suppress the life force of the target by bestowing 2d4 negative levels on the target (or half as many negative levels on a successful Fortitude save). For each additional 1d4 negative levels bestowed, increase the Spellcraft DC by +4.
So which one is correct? I'd go with the Slay seed, since this block was there before, and it was newly added to the Heal seed.