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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eliminate the Confirmation Roll with the CritAC
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 4979093" data-attributes="member: 54436"><p>It's not just eliminating the confirmation roll that I'm after, Chando. It's making Critical hits more about skill than luck for all characters, not just those with Improved Critical or Power Critical. And it has to do with making DnD combat make more sense in the way our group imagines sword-and-sorcery combat to be. We've went to a houseruled variant of Vitality and Wound Points from <em>Unearthed Arcana</em> because of the general dislike we have for the abstraction of what Hit Points are in the game. And, we've tried the Class Defense Bonus combined with Armor as Damage Reduction, too, but it left us less than satisfied. Applying Damage Reduction for every hit just got to be a chore with creatures with more than a few hit points and decent damage reduction when the weapons weren't dealing very much damage to begin with.</p><p></p><p>So, with this, we're going for Armor as Critical Reduction. In fact, I almost thought about turning armor's defense bonus to AC into various degrees of Fortification. In other words, Armor would add nothing to your AC, but if you suffered a Critical Hit, you'd roll percentiles and if the roll was right, you're armor would negate the Critical Hit. But, armor wouldn't affect AC, at all. But, there are some wrinkles in that system, too.</p><p>Oh, I agree that rolling a Natural 20 and then missing the confirmation is really frustrating. One of my players hates it. He had a fighter that had a Vorpal Weapon in a long running 1E AD&D game and that character is "lejendary" at our table. The confirmation roll frustrates him to no end on a Natural 20. And, even moreso for Critical Fumbles on a Natural 1.</p><p></p><p>Someone else, in this thread, posted about removing the Confirmation Roll from Natural 20's. I'll probably do that no matter what else I do. And, I'll remove the Confirmation Roll from Natural 1's for Critical Fumbles, too. Just to be fair. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Thank you, Chando!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 4979093, member: 54436"] It's not just eliminating the confirmation roll that I'm after, Chando. It's making Critical hits more about skill than luck for all characters, not just those with Improved Critical or Power Critical. And it has to do with making DnD combat make more sense in the way our group imagines sword-and-sorcery combat to be. We've went to a houseruled variant of Vitality and Wound Points from [I]Unearthed Arcana[/I] because of the general dislike we have for the abstraction of what Hit Points are in the game. And, we've tried the Class Defense Bonus combined with Armor as Damage Reduction, too, but it left us less than satisfied. Applying Damage Reduction for every hit just got to be a chore with creatures with more than a few hit points and decent damage reduction when the weapons weren't dealing very much damage to begin with. So, with this, we're going for Armor as Critical Reduction. In fact, I almost thought about turning armor's defense bonus to AC into various degrees of Fortification. In other words, Armor would add nothing to your AC, but if you suffered a Critical Hit, you'd roll percentiles and if the roll was right, you're armor would negate the Critical Hit. But, armor wouldn't affect AC, at all. But, there are some wrinkles in that system, too. Oh, I agree that rolling a Natural 20 and then missing the confirmation is really frustrating. One of my players hates it. He had a fighter that had a Vorpal Weapon in a long running 1E AD&D game and that character is "lejendary" at our table. The confirmation roll frustrates him to no end on a Natural 20. And, even moreso for Critical Fumbles on a Natural 1. Someone else, in this thread, posted about removing the Confirmation Roll from Natural 20's. I'll probably do that no matter what else I do. And, I'll remove the Confirmation Roll from Natural 1's for Critical Fumbles, too. Just to be fair. :] Thank you, Chando!:D [/QUOTE]
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Eliminate the Confirmation Roll with the CritAC
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