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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating ability scores from the hit mechanics
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<blockquote data-quote="Gorgoroth" data-source="post: 5642800" data-attributes="member: 6674889"><p><strong>One of the veteran posters here</strong></p><p></p><p>mentioned an idea, quite convincingly, that having your attack bonus increase as you level could be done away with. But in that case, your stats become very important, indeed. I think it's probably best left to another edition, one that was more simulationist where experience grants you special attacks, combos, and so on, but you can still hit a dragon (though come nowhere near close to killing it before it mauls you) at level 1, or even be killed by an angry mob of level 0 villagers. DMs don't put you up against monsters way below your level....so why do you they still exist?</p><p></p><p>Much better is to have a +1 to-hit per tier, and everything else comes down to your combos of which you can have many. I don't like dailies though, but would prefer something like stamina points or mana points where you can essentially do a few powerful combos a few times a day, at the expense of sustained impact.</p><p></p><p>Someone told me Iron Heroes was the best thing to try. I DMed an Arcana Unearthed game once and I'm quite fond of Monte Cook's style (not to mention Mike Mearls...man, I can't help but feel like his skills are wasted on 4th ed, honestly).</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5642800, member: 6674889"] [b]One of the veteran posters here[/b] mentioned an idea, quite convincingly, that having your attack bonus increase as you level could be done away with. But in that case, your stats become very important, indeed. I think it's probably best left to another edition, one that was more simulationist where experience grants you special attacks, combos, and so on, but you can still hit a dragon (though come nowhere near close to killing it before it mauls you) at level 1, or even be killed by an angry mob of level 0 villagers. DMs don't put you up against monsters way below your level....so why do you they still exist? Much better is to have a +1 to-hit per tier, and everything else comes down to your combos of which you can have many. I don't like dailies though, but would prefer something like stamina points or mana points where you can essentially do a few powerful combos a few times a day, at the expense of sustained impact. Someone told me Iron Heroes was the best thing to try. I DMed an Arcana Unearthed game once and I'm quite fond of Monte Cook's style (not to mention Mike Mearls...man, I can't help but feel like his skills are wasted on 4th ed, honestly). [/QUOTE]
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Eliminating ability scores from the hit mechanics
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