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Eliminating ability scores from the hit mechanics
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<blockquote data-quote="Mentat55" data-source="post: 5655104" data-attributes="member: 14840"><p>I have been thinking that most attack powers should just be Level + 3 vs. Defense (adding proficiency bonuses after the fact). Keep the damage expressions the way they are supposed to be, keep skills the way they are supposed to be...then the need to max out your primary ability score at the expense of everything else becomes a lot less important. It also perfectly tracks with monster progression, thus eliminating the need for Expertise feats (which instead could give the small benefits that the current line of Essentials Expertise feats provide).</p><p></p><p>It has the added effect that multiclassing and hybriding becomes very easy to pull off, because you do not need to have overlapping primary and secondary ability scores to be effective.</p><p></p><p>Now what to do about defenses...</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5655104, member: 14840"] I have been thinking that most attack powers should just be Level + 3 vs. Defense (adding proficiency bonuses after the fact). Keep the damage expressions the way they are supposed to be, keep skills the way they are supposed to be...then the need to max out your primary ability score at the expense of everything else becomes a lot less important. It also perfectly tracks with monster progression, thus eliminating the need for Expertise feats (which instead could give the small benefits that the current line of Essentials Expertise feats provide). It has the added effect that multiclassing and hybriding becomes very easy to pull off, because you do not need to have overlapping primary and secondary ability scores to be effective. Now what to do about defenses... [/QUOTE]
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Community
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Eliminating ability scores from the hit mechanics
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