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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating Attacks of Opportunity
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<blockquote data-quote="Li Shenron" data-source="post: 1991189" data-attributes="member: 1465"><p>AoOs are almost but not quite easy to use, but they have the problem (IMHO) of requiring too much precision in the combat map. If it wasn't for AoOs, there would still be spells and movement to need a battle grid and minis, but not so much.</p><p></p><p>I kind of like that there are actions which provoke AoOs, especially shooting ranged weapons, spellcasting and other miscellaneous (retrieve an object for instance). If you eliminate AoOs, you really should find another way to make these actions uncomfortable, especially ranged attacks - otherwise why bother with melee weapons if ranged weapons also work in melee?</p><p></p><p>It is not hard to do anyway:</p><p>IMO something as simple as "a ranged attack from 5ft receives a -4 penalty" should work fine.</p><p>For spells you can even more easily just say that casting within enemy reach is ALWAYS done on the defensive (no AoOs, Concentration roll or lose the spell).</p><p>You can do the same for the miscellaneous actions (no AoOs, Concentration roll or waste the action).</p><p></p><p>I like much less AoOs for special attacks (they are already done at -4 unless you have the relevant feat) which I find unnecessary and generated the stupid AoO loop situation. I'd simply remove them outright, adding a -4 to those which don't already have.</p><p></p><p>I am uncertain about AoOs for moving. They make sense, but they are definitely the most complicated of all AoOs. If you want to eliminate them, I'd probably suggest to cut movement speed in half whenever withdrawing from or passing through an enemy's reach (or to 1/4 when very crowded), and let Tumble checks allow to keep the speed.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1991189, member: 1465"] AoOs are almost but not quite easy to use, but they have the problem (IMHO) of requiring too much precision in the combat map. If it wasn't for AoOs, there would still be spells and movement to need a battle grid and minis, but not so much. I kind of like that there are actions which provoke AoOs, especially shooting ranged weapons, spellcasting and other miscellaneous (retrieve an object for instance). If you eliminate AoOs, you really should find another way to make these actions uncomfortable, especially ranged attacks - otherwise why bother with melee weapons if ranged weapons also work in melee? It is not hard to do anyway: IMO something as simple as "a ranged attack from 5ft receives a -4 penalty" should work fine. For spells you can even more easily just say that casting within enemy reach is ALWAYS done on the defensive (no AoOs, Concentration roll or lose the spell). You can do the same for the miscellaneous actions (no AoOs, Concentration roll or waste the action). I like much less AoOs for special attacks (they are already done at -4 unless you have the relevant feat) which I find unnecessary and generated the stupid AoO loop situation. I'd simply remove them outright, adding a -4 to those which don't already have. I am uncertain about AoOs for moving. They make sense, but they are definitely the most complicated of all AoOs. If you want to eliminate them, I'd probably suggest to cut movement speed in half whenever withdrawing from or passing through an enemy's reach (or to 1/4 when very crowded), and let Tumble checks allow to keep the speed. [/QUOTE]
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Eliminating Attacks of Opportunity
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