Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating charisma
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gort" data-source="post: 3365838" data-attributes="member: 11239"><p>I'm thinking of trying a new houserule for my next game - the elimination of the charisma stat and all charisma skills. The reason behind this is that a player with a strong personality will, in almost all cases, play characters with strong personalities, and shy players almost always play shy characters, regardless of how many ranks in charisma skills the character possesses, or what their charisma score is.</p><p></p><p>Charisma is also the weakest stat in the games I've played, as it lacks any unique effects, unlike the other stats. All the other stats do something other than simply adding to skills. Strength lets you lift things, hit harder and more accurately in melee, and so forth. Dexterity increases armour class and reflex saves. Constitution increases hitpoints and fortitude saves. Intelligence increases skill points. Wisdom increases will saves. Charisma doesn't do anything like that.</p><p></p><p>Sure, it's used by paladins for their abilities, and bards and sorcerers to fuel their spells, but wisdom could just as easily be substituted. ("force of will" and "force of personality" are pretty synonymous in book)</p><p></p><p>With charisma gone, dumping a stat is always going to have tangible negative consequences, without direct intervention from the DM. Low charisma was dumped so often simply because it's the least effective stat.</p><p></p><p>So, the short version of the house-rule:</p><p></p><p>The charisma stat is removed.</p><p></p><p>The bluff, diplomacy, and intimidate skills are removed, replaced by roleplaying.</p><p>The gather information, handle animal, disguise and use magic device skills now have intelligence as their key ability.</p><p>The perform skill now has dexterity as its key ability.</p><p></p><p>Sorcerers and bards now use wisdom to determine their spellcasting abilities.</p><p>Paladins now use wisdom for their class abilities.</p><p></p><p>Dwarves now suffer a -2 penalty to dexterity instead of charisma.</p><p></p><p>The feint action is now a combat maneuver, requiring an opposed attack roll between feinter and target, provoking attacks of opportunity. If the feinter wins, the target is flat-footed against their next attack. Improved feint now gives a +4 bonus on the opposed roll, and removes the attack of opportunity.</p></blockquote><p></p>
[QUOTE="Gort, post: 3365838, member: 11239"] I'm thinking of trying a new houserule for my next game - the elimination of the charisma stat and all charisma skills. The reason behind this is that a player with a strong personality will, in almost all cases, play characters with strong personalities, and shy players almost always play shy characters, regardless of how many ranks in charisma skills the character possesses, or what their charisma score is. Charisma is also the weakest stat in the games I've played, as it lacks any unique effects, unlike the other stats. All the other stats do something other than simply adding to skills. Strength lets you lift things, hit harder and more accurately in melee, and so forth. Dexterity increases armour class and reflex saves. Constitution increases hitpoints and fortitude saves. Intelligence increases skill points. Wisdom increases will saves. Charisma doesn't do anything like that. Sure, it's used by paladins for their abilities, and bards and sorcerers to fuel their spells, but wisdom could just as easily be substituted. ("force of will" and "force of personality" are pretty synonymous in book) With charisma gone, dumping a stat is always going to have tangible negative consequences, without direct intervention from the DM. Low charisma was dumped so often simply because it's the least effective stat. So, the short version of the house-rule: The charisma stat is removed. The bluff, diplomacy, and intimidate skills are removed, replaced by roleplaying. The gather information, handle animal, disguise and use magic device skills now have intelligence as their key ability. The perform skill now has dexterity as its key ability. Sorcerers and bards now use wisdom to determine their spellcasting abilities. Paladins now use wisdom for their class abilities. Dwarves now suffer a -2 penalty to dexterity instead of charisma. The feint action is now a combat maneuver, requiring an opposed attack roll between feinter and target, provoking attacks of opportunity. If the feinter wins, the target is flat-footed against their next attack. Improved feint now gives a +4 bonus on the opposed roll, and removes the attack of opportunity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating charisma
Top