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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating charisma
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<blockquote data-quote="Herzog" data-source="post: 3365957" data-attributes="member: 25696"><p>That may be true in your campaigns, but it's certainly not a generic fact.</p><p></p><p>I'm not saying you shouldn't do this, but consider the following:</p><p></p><p>Clerics and Paladins are balanced in part by having to rely on multiple abilities (Str, Con, Wis, Cha)</p><p>Effectively, by removing one of these stats, you make it more easy for those classes to keep their key abilities high.</p><p></p><p>As a suggestion: you could also try to find a way to have charisma directly influence situations like the other abilities do.</p><p>Some things that come to mind: </p><p>-Use a 'reaction roll' in every encounter to determine the attitude of monsters toward each character individually, influenced by the charisma modifier. This can then be used in the introduction of those monsters. ('Although startled, the orcs do not seem very aggressive toward you. They might be considering not attacking you. Except for Toril. As soon as he comes into view of the Orcs, their eyes narrow and their hands go towards their weapons. It might be a good idea to keep Toril out of their direct sight...')</p><p>-Use the Charisma stat as a 'target seeker': 'The orcs seem to have made up their minds. letting Toril do the negotiations was not a good move. They go for their weapons and look you over, looking for the most probable leader'. (That would be the one with the high Cha)</p><p></p><p>Hope you can do something with this...</p><p></p><p>Herzog</p><p></p><p>PS: Come to think of it, I might start using this myself! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herzog, post: 3365957, member: 25696"] That may be true in your campaigns, but it's certainly not a generic fact. I'm not saying you shouldn't do this, but consider the following: Clerics and Paladins are balanced in part by having to rely on multiple abilities (Str, Con, Wis, Cha) Effectively, by removing one of these stats, you make it more easy for those classes to keep their key abilities high. As a suggestion: you could also try to find a way to have charisma directly influence situations like the other abilities do. Some things that come to mind: -Use a 'reaction roll' in every encounter to determine the attitude of monsters toward each character individually, influenced by the charisma modifier. This can then be used in the introduction of those monsters. ('Although startled, the orcs do not seem very aggressive toward you. They might be considering not attacking you. Except for Toril. As soon as he comes into view of the Orcs, their eyes narrow and their hands go towards their weapons. It might be a good idea to keep Toril out of their direct sight...') -Use the Charisma stat as a 'target seeker': 'The orcs seem to have made up their minds. letting Toril do the negotiations was not a good move. They go for their weapons and look you over, looking for the most probable leader'. (That would be the one with the high Cha) Hope you can do something with this... Herzog PS: Come to think of it, I might start using this myself! :) [/QUOTE]
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