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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating charisma
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<blockquote data-quote="Gort" data-source="post: 3366662" data-attributes="member: 11239"><p>It wouldn't really hurt to keep the charisma stat for monsters, simply so that it doesn't require a re-write of every monster ever. However, if I was a game-designer redesigning D&D, I'd base charisma-based powers on wisdom and make sure that the resulting DC is not too high or low, adjusting wisdom accordingly.</p><p></p><p></p><p>Make it a feat in the vein of sunder. Make an opposed attack roll against your opponent. If you win, your enemy is flat-footed against your next attack. </p><p></p><p>Anyone can do it, but they provoke an attack of opportunity. If you have the feat, gain a +4 bonus and provoke no attacks of opportunity.</p><p></p><p></p><p>This could be done with a feat also. I've not seen anyone ever use this, though. Alternatively, opposed wisdom checks, representing a battle of wills, perhaps? Bonuses and penalties would apply depending on what threat the player uses, and what their character looks and acts like.</p><p></p><p></p><p>Although you have a fair point that the cleric is already a very strong class and they don't need more power, I would recommend that turn undead go on wisdom. Perhaps my players and DMs have never munched it with much skill, but I've never really seen turn undead used to great effect beyond the very early levels. I think it's in need of house ruling of its own.</p></blockquote><p></p>
[QUOTE="Gort, post: 3366662, member: 11239"] It wouldn't really hurt to keep the charisma stat for monsters, simply so that it doesn't require a re-write of every monster ever. However, if I was a game-designer redesigning D&D, I'd base charisma-based powers on wisdom and make sure that the resulting DC is not too high or low, adjusting wisdom accordingly. Make it a feat in the vein of sunder. Make an opposed attack roll against your opponent. If you win, your enemy is flat-footed against your next attack. Anyone can do it, but they provoke an attack of opportunity. If you have the feat, gain a +4 bonus and provoke no attacks of opportunity. This could be done with a feat also. I've not seen anyone ever use this, though. Alternatively, opposed wisdom checks, representing a battle of wills, perhaps? Bonuses and penalties would apply depending on what threat the player uses, and what their character looks and acts like. Although you have a fair point that the cleric is already a very strong class and they don't need more power, I would recommend that turn undead go on wisdom. Perhaps my players and DMs have never munched it with much skill, but I've never really seen turn undead used to great effect beyond the very early levels. I think it's in need of house ruling of its own. [/QUOTE]
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