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Eliminating charisma
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<blockquote data-quote="papastebu" data-source="post: 3367116" data-attributes="member: 40894"><p>It seems to me that doing away with charisma and its related skills is something of a mistake, because sometimes you need influence rather than force. Things like intimidate would work fine using wisdom, but the skills like diplomacy, etc, are necessary in circumstances that require social finesse, instead of pushiness.</p><p></p><p>I use a casting sytem wherein clerics and the like are granted divine power to use based on their level and their charisma. All of their power comes from somewhere else, and is based on how influential they are in the name of whatever benefactor they serve. Also, turning undead, divine channeling abilities, and especially effects like <em>Prayer</em> are all charisma-based. Not saying that you should adopt or come up with such a system of your own, but it would solve the problem nicely.</p><p></p><p>Sorcerer characters, by the by, use a will save, have powers, and don't control them very well, though they grow stronger fairly quickly. Hence, the will save is actually a control check to keep things from getting out of hand.</p><p></p><p>Wizards, of course, use intelligence, because, it didn't seem as broken as the other two abilities' assigned uses.</p></blockquote><p></p>
[QUOTE="papastebu, post: 3367116, member: 40894"] It seems to me that doing away with charisma and its related skills is something of a mistake, because sometimes you need influence rather than force. Things like intimidate would work fine using wisdom, but the skills like diplomacy, etc, are necessary in circumstances that require social finesse, instead of pushiness. I use a casting sytem wherein clerics and the like are granted divine power to use based on their level and their charisma. All of their power comes from somewhere else, and is based on how influential they are in the name of whatever benefactor they serve. Also, turning undead, divine channeling abilities, and especially effects like [I]Prayer[/I] are all charisma-based. Not saying that you should adopt or come up with such a system of your own, but it would solve the problem nicely. Sorcerer characters, by the by, use a will save, have powers, and don't control them very well, though they grow stronger fairly quickly. Hence, the will save is actually a control check to keep things from getting out of hand. Wizards, of course, use intelligence, because, it didn't seem as broken as the other two abilities' assigned uses. [/QUOTE]
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