Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Eliminating Class and Cross-Class Skills (3.5)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5463783" data-attributes="member: 4937"><p>Saying that diplomacy only works when you the DM thinks it is reasonable for it to work is the same as saying, "Your ranks in dipomacy don't matter." At best, you are treating diplomacy like searching for traps - there are certain preplaced encounters where you can use the skill to bypass the hazard. But chances are it means you've decided that, "This hazard, indeed this whole story line, can only be overcome by combat." </p><p></p><p>The problem with the rules as written is that they don't treat bargining with a group of goblin bandits you've happened upon as being any different than bargaining with your personal sworn enemy or with an offended deity - all are simply 'hostile'. But the position you've adopted, which is basically, "NPC's don't change their attitude except when it is in their logical interests to do so.", is in essence not only treating all these situations the same as well but also effectively means that ranks in a diplomacy skill mean little since what matters isn't how persuasive someone is, but whether something is rational self-interest. If that is the case though, all three groups modify their attitude (or don't) entirely without consideration of PC input but rather based on consideration of self-interest, and what really matters as far as 'diplomacy' goes is whether the player can come up with an idea you consider reasonable. </p><p></p><p>Now, I'm not saying that that is entirely bad. The reasonableness of suggested course of action ought to be a quantifiable factor in diplomacy just as it is with say the bluff skill, but as written, it's just not.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5463783, member: 4937"] Saying that diplomacy only works when you the DM thinks it is reasonable for it to work is the same as saying, "Your ranks in dipomacy don't matter." At best, you are treating diplomacy like searching for traps - there are certain preplaced encounters where you can use the skill to bypass the hazard. But chances are it means you've decided that, "This hazard, indeed this whole story line, can only be overcome by combat." The problem with the rules as written is that they don't treat bargining with a group of goblin bandits you've happened upon as being any different than bargaining with your personal sworn enemy or with an offended deity - all are simply 'hostile'. But the position you've adopted, which is basically, "NPC's don't change their attitude except when it is in their logical interests to do so.", is in essence not only treating all these situations the same as well but also effectively means that ranks in a diplomacy skill mean little since what matters isn't how persuasive someone is, but whether something is rational self-interest. If that is the case though, all three groups modify their attitude (or don't) entirely without consideration of PC input but rather based on consideration of self-interest, and what really matters as far as 'diplomacy' goes is whether the player can come up with an idea you consider reasonable. Now, I'm not saying that that is entirely bad. The reasonableness of suggested course of action ought to be a quantifiable factor in diplomacy just as it is with say the bluff skill, but as written, it's just not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Eliminating Class and Cross-Class Skills (3.5)
Top