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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Eliminating Class and Cross-Class Skills (3.5)
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<blockquote data-quote="Celebrim" data-source="post: 5463964" data-attributes="member: 4937"><p>Shouldn't that be sense motive?</p><p></p><p></p><p></p><p>Ditto?</p><p></p><p>Making it a resisted skill has a certain logic to it, but in practice doesn't work that well because you can't gaurantee a target in 3.X has a given rank in a skill. You could do this in 4e much easier, but of course that means importing much of the rest of 4e's skill baggage.</p><p></p><p>Alot of people house rule diplomacy DC to be directly impacted by HD, so that influencing something with 20 HD is much harder than influencing something with 1 HD. That works pretty well as a gamist solution, but it ends up with typical gamist logic problems when you try to extend the rule to interactions between NPC's or between PC's and non-foil, non-rival NPC's. I prefer situational modifiers based on the past relationship between the parties (you are more likely to forgive a past friend and less likely to forgive a past enemy), the cost that the party incurs by helping or befriending the party (does it go against their own interests and bring them considerable risk?), and the percieved difference in status between the two parties (are you a king trying to persuade a peasant, or a peasant trying to persuade a king?). Total modifiers can vary from between -30 and +30. Typically, in a hostile situation DC's are 10to 20 higher than in RAW, and its actually quite hard to go up to some BBEG who knows you've been thwarting his plans, has a lot to lose by cooperating with you, and who views you as a social and mental inferior and convince him to change his plans. Hard, but not impossible. Your most likely result is that you'll distract him enough that he'll start monologuing and/or debating with you, which can be handy at times.</p><p></p><p>Because magical enhancements to skills are by necessity treated the same as magical enhancements to combat skills in my high skill game, finding the means to gain more than +5 or so magical bonus to a skill check is very rare. So you are pretty much stuck with charisma (enhanced), skill ranks, synergies, and feats.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5463964, member: 4937"] Shouldn't that be sense motive? Ditto? Making it a resisted skill has a certain logic to it, but in practice doesn't work that well because you can't gaurantee a target in 3.X has a given rank in a skill. You could do this in 4e much easier, but of course that means importing much of the rest of 4e's skill baggage. Alot of people house rule diplomacy DC to be directly impacted by HD, so that influencing something with 20 HD is much harder than influencing something with 1 HD. That works pretty well as a gamist solution, but it ends up with typical gamist logic problems when you try to extend the rule to interactions between NPC's or between PC's and non-foil, non-rival NPC's. I prefer situational modifiers based on the past relationship between the parties (you are more likely to forgive a past friend and less likely to forgive a past enemy), the cost that the party incurs by helping or befriending the party (does it go against their own interests and bring them considerable risk?), and the percieved difference in status between the two parties (are you a king trying to persuade a peasant, or a peasant trying to persuade a king?). Total modifiers can vary from between -30 and +30. Typically, in a hostile situation DC's are 10to 20 higher than in RAW, and its actually quite hard to go up to some BBEG who knows you've been thwarting his plans, has a lot to lose by cooperating with you, and who views you as a social and mental inferior and convince him to change his plans. Hard, but not impossible. Your most likely result is that you'll distract him enough that he'll start monologuing and/or debating with you, which can be handy at times. Because magical enhancements to skills are by necessity treated the same as magical enhancements to combat skills in my high skill game, finding the means to gain more than +5 or so magical bonus to a skill check is very rare. So you are pretty much stuck with charisma (enhanced), skill ranks, synergies, and feats. [/QUOTE]
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