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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Eliminating Class and Cross-Class Skills (3.5)
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<blockquote data-quote="Alexander123" data-source="post: 5464063" data-attributes="member: 98794"><p>I agree, I am arguing RAI. </p><p> </p><p>If the rules are taken to mean such a thing then it would be bad but I consider diplomacy as an I win buttion to be abuse. I think that being realistic does not allow such abuse since real life does not allow diplomacy as an I win button.</p><p> </p><p>I think that the rules as they are do not require changing but I may have requirements for diplomacy should it turn into abuse by doing two things:</p><p> </p><p>1. Requiring a valid reason why a particular NPC should feel helpful etc. depending on the degree to which they are important. I think that I would definitely do this for the NPC attitude of helpful, I may leave the NPC attitude of friendly to the roll although it depends on the NPCs starting attitude. If they are unfriendly they would be more difficult to persuade and may require some valid reason. If they are hostile, then it would be even more difficult.</p><p>2. Having intelligent NPCs who cannot be reasoned and negotiated with.</p><p> </p><p>I do not by any means want to prevent a PC from using their skills nor do I want to make these skills worthless. I think that parties who have ranks in bluff and diplomacy should benefit from it and those parties that don't should be penalized for it but there is a big difference between casting the spell wish and infinite wish abuse.</p></blockquote><p></p>
[QUOTE="Alexander123, post: 5464063, member: 98794"] I agree, I am arguing RAI. If the rules are taken to mean such a thing then it would be bad but I consider diplomacy as an I win buttion to be abuse. I think that being realistic does not allow such abuse since real life does not allow diplomacy as an I win button. I think that the rules as they are do not require changing but I may have requirements for diplomacy should it turn into abuse by doing two things: 1. Requiring a valid reason why a particular NPC should feel helpful etc. depending on the degree to which they are important. I think that I would definitely do this for the NPC attitude of helpful, I may leave the NPC attitude of friendly to the roll although it depends on the NPCs starting attitude. If they are unfriendly they would be more difficult to persuade and may require some valid reason. If they are hostile, then it would be even more difficult. 2. Having intelligent NPCs who cannot be reasoned and negotiated with. I do not by any means want to prevent a PC from using their skills nor do I want to make these skills worthless. I think that parties who have ranks in bluff and diplomacy should benefit from it and those parties that don't should be penalized for it but there is a big difference between casting the spell wish and infinite wish abuse. [/QUOTE]
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Eliminating Class and Cross-Class Skills (3.5)
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