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General Tabletop Discussion
*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="Caliburn101" data-source="post: 6998748" data-attributes="member: 6802178"><p>There are two things about Darkvision.</p><p></p><p>Firstly, mechanically it's fine.</p><p></p><p>Secondly, it is FAR too ubiquitous!</p><p></p><p>Everyone and their dog has it, leaving the likes of Halflings and Humans as the kind of sad 'also rans' that would never get invited to dungeon delves or underdark missions.</p><p></p><p>What is unrealistically played in many games is the utter lack of problems caused by creeping along in the dark with a light source lighting up your position, giving you away, making stealth absolutely impossible and announcing your arrival for as far as the eye can see.</p><p></p><p>Why would any adventurer group expecting to be in the dark on an adventure take races along that flag the party and guarantee frequently successful enemy ambushes?</p><p></p><p>They wouldn't...</p><p></p><p>However, bring back Low Light Vision, where dim light counts as normal, but total dark is still total, and just have Dark Vision as something reserved to underground living races only, and this problem goes away - as does the OPs valid points about atmosphere, fear of the dark, etc.</p><p></p><p>I am running a game currently with Low Light Vision replacing Darkvision except for Drow and Dvergar etc. and it works fine. No-one feels 'robbed' as in the vast majority of cases there are low level light sources in the darkness - stars, glowmoss, the moon, lava, the slight sunlight penetrating a full forest canopy... etc. In cases where there is utter darkness, yes, the party need light sources, but the low light vision races still get an advantage there at the extremes of the artificial light they aren't at disadvantage. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I greatly prefer this way of doing things - it feels 'right' and allows me to more easily build atmosphere where darkness and the unknown are factors.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 6998748, member: 6802178"] There are two things about Darkvision. Firstly, mechanically it's fine. Secondly, it is FAR too ubiquitous! Everyone and their dog has it, leaving the likes of Halflings and Humans as the kind of sad 'also rans' that would never get invited to dungeon delves or underdark missions. What is unrealistically played in many games is the utter lack of problems caused by creeping along in the dark with a light source lighting up your position, giving you away, making stealth absolutely impossible and announcing your arrival for as far as the eye can see. Why would any adventurer group expecting to be in the dark on an adventure take races along that flag the party and guarantee frequently successful enemy ambushes? They wouldn't... However, bring back Low Light Vision, where dim light counts as normal, but total dark is still total, and just have Dark Vision as something reserved to underground living races only, and this problem goes away - as does the OPs valid points about atmosphere, fear of the dark, etc. I am running a game currently with Low Light Vision replacing Darkvision except for Drow and Dvergar etc. and it works fine. No-one feels 'robbed' as in the vast majority of cases there are low level light sources in the darkness - stars, glowmoss, the moon, lava, the slight sunlight penetrating a full forest canopy... etc. In cases where there is utter darkness, yes, the party need light sources, but the low light vision races still get an advantage there at the extremes of the artificial light they aren't at disadvantage. :) I greatly prefer this way of doing things - it feels 'right' and allows me to more easily build atmosphere where darkness and the unknown are factors. [/QUOTE]
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Eliminating darkvision from most races
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