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General Tabletop Discussion
*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7001300" data-attributes="member: 6802951"><p>If I remember rightly, in 3.5, low-light seemed pretty well balanced with Darkvision.</p><p>Darkvision worked in absolute darkness but had limited range, whereas low-light allowed normal vision in most outdoor situations at night, and gave a boost to light sources in absolute darkness.</p><p></p><p></p><p></p><p></p><p></p><p> That doesn't really address Saeviomagy's point though. The more PC races that you remove darkvision from, the less and less likely that the party scout is going to have darkvision. He's not talking about the entire party, just the scout, and questioning your earlier assumption that they will have darkvision.</p><p>I get that you're aware that you shifted the goalposts from just scout to entire party to discuss a point, but you don't actually get back to answering the question asked.</p><p></p><p> That is pretty much the point Saeviomagy was making: A scout without access to darkvision is going to have trouble, particularly if many of the races that the party will be going up against do have darkvision.</p><p>And the more player races you remove darkvision from, and the less foe races you remove it from, the more likely your scout is going to be in that position.</p><p></p><p> But likewise, you cannot assume that the party scout <em>will</em> have darkvision either. </p><p>Unless you tend to pick the magic items the party finds, or they're leaning heavily towards the Optimisation style of playing, that isn't a useful assumption.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7001300, member: 6802951"] If I remember rightly, in 3.5, low-light seemed pretty well balanced with Darkvision. Darkvision worked in absolute darkness but had limited range, whereas low-light allowed normal vision in most outdoor situations at night, and gave a boost to light sources in absolute darkness. That doesn't really address Saeviomagy's point though. The more PC races that you remove darkvision from, the less and less likely that the party scout is going to have darkvision. He's not talking about the entire party, just the scout, and questioning your earlier assumption that they will have darkvision. I get that you're aware that you shifted the goalposts from just scout to entire party to discuss a point, but you don't actually get back to answering the question asked. That is pretty much the point Saeviomagy was making: A scout without access to darkvision is going to have trouble, particularly if many of the races that the party will be going up against do have darkvision. And the more player races you remove darkvision from, and the less foe races you remove it from, the more likely your scout is going to be in that position. But likewise, you cannot assume that the party scout [I]will[/I] have darkvision either. Unless you tend to pick the magic items the party finds, or they're leaning heavily towards the Optimisation style of playing, that isn't a useful assumption. [/QUOTE]
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Eliminating darkvision from most races
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