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General Tabletop Discussion
*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="CapnZapp" data-source="post: 7001697" data-attributes="member: 12731"><p>Because carrying a torch is even worse - it effectively alerts every scary monster to your presence for as far as that light travels. (And this is ambient and scattered light we're talking about; it easily travels around corners)</p><p></p><p>The chance of a monster just sitting there in the dark, continually readying its action hour after hour, is simply not very large (in my opinion). Some animals and bizarre monsters, sure. But most creatures would find that boring as hell.</p><p></p><p>At least I find the risk much higher of the same monster just milling about, minding its own business when it detects an approaching light from a hundred yards away, and has plenty of time to prepare an ambush. </p><p></p><p>Besides, a lantern creates the exact same 60-foot bubble of visual perception.</p><p></p><p>What I mean by this isn't to say you're playing the game badwrongfun if your adventurers prefer the "safety" of lanterns and torches. I only want understanding and acceptance of the fact that some players might not go for that line of argumentation. </p><p></p><p>If you simply just play the game, without thinking too hard about how someone would really percieve an approaching light in an otherwise pitch black cave, that's fine. It's certainly not something the rules have a say about.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7001697, member: 12731"] Because carrying a torch is even worse - it effectively alerts every scary monster to your presence for as far as that light travels. (And this is ambient and scattered light we're talking about; it easily travels around corners) The chance of a monster just sitting there in the dark, continually readying its action hour after hour, is simply not very large (in my opinion). Some animals and bizarre monsters, sure. But most creatures would find that boring as hell. At least I find the risk much higher of the same monster just milling about, minding its own business when it detects an approaching light from a hundred yards away, and has plenty of time to prepare an ambush. Besides, a lantern creates the exact same 60-foot bubble of visual perception. What I mean by this isn't to say you're playing the game badwrongfun if your adventurers prefer the "safety" of lanterns and torches. I only want understanding and acceptance of the fact that some players might not go for that line of argumentation. If you simply just play the game, without thinking too hard about how someone would really percieve an approaching light in an otherwise pitch black cave, that's fine. It's certainly not something the rules have a say about. [/QUOTE]
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Eliminating darkvision from most races
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