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General Tabletop Discussion
*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7001811" data-attributes="member: 6802951"><p>That was the assumption that I was asking about. Picking your character's race based on pure rules mechanics (such as whether or not they have darkvision) rather than flavour is a more optimisation style of play.</p><p></p><p>It was whether or not a scout character would feel restricted as to the races that they could be in order to be viable, and whether the DM would simply assume they would pick the 'right' race, or consider the ramifications of removing darkvision from PC races while retaining it for the sort of enemies that the party would face in general.</p><p></p><p>In some games its fine to accept that the houserules introduced are going to restrict player choices regarding race or class. In others it isn't going to be what the DM wants. That is why its an important knock-on effect to consider when discussing the change, before its made.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7001811, member: 6802951"] That was the assumption that I was asking about. Picking your character's race based on pure rules mechanics (such as whether or not they have darkvision) rather than flavour is a more optimisation style of play. It was whether or not a scout character would feel restricted as to the races that they could be in order to be viable, and whether the DM would simply assume they would pick the 'right' race, or consider the ramifications of removing darkvision from PC races while retaining it for the sort of enemies that the party would face in general. In some games its fine to accept that the houserules introduced are going to restrict player choices regarding race or class. In others it isn't going to be what the DM wants. That is why its an important knock-on effect to consider when discussing the change, before its made. [/QUOTE]
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Eliminating darkvision from most races
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