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Eliminating darkvision from most races
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<blockquote data-quote="CapnZapp" data-source="post: 7002640" data-attributes="member: 12731"><p>I can't speak for the OP. </p><p></p><p>I can only say that there are only one really impactful scenario: when every party member has darkvision. That enables a whole host of tactics not otherwise available to the players. That is the situation you want to avoid (at low levels - at high levels darkvision issues aren't supposed to remain a hindrance).</p><p></p><p>Everything else is really up to the DM, with no serious balance issues either way.</p><p></p><p>Sure an intelligent humanoid can place lights. But I wouldn't expect it to be quite so commonplace as you seem to think. Outside larger settlements, sure - they're not going to evade detection anyway: you could as well maximize your chances of spotting intruders. </p><p></p><p>But for any smaller group, don't underestimate how far away you can detect an incoming light source if in an otherwise pitch black environment. Getting advance warning of an incoming threat would be vital to such a smaller group, I would think. They aren't ambush predators, they're intelligent humanoids. They can't keep up an ambush vigiliance all the time, they need rest and relaxation. Getting time to move into position greatly increases the chance of a successful ambush.</p><p></p><p>So yes, you can easily argue it makes sense to have torches. But you can also argue to not have torches. </p><p></p><p>Either way, it's kind of beside the issue. I can't imagine the OP will be satisfied by the suggestion every foe will always place helpful torches all over the place. This is about the <em>party itself</em> carrying lights.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7002640, member: 12731"] I can't speak for the OP. I can only say that there are only one really impactful scenario: when every party member has darkvision. That enables a whole host of tactics not otherwise available to the players. That is the situation you want to avoid (at low levels - at high levels darkvision issues aren't supposed to remain a hindrance). Everything else is really up to the DM, with no serious balance issues either way. Sure an intelligent humanoid can place lights. But I wouldn't expect it to be quite so commonplace as you seem to think. Outside larger settlements, sure - they're not going to evade detection anyway: you could as well maximize your chances of spotting intruders. But for any smaller group, don't underestimate how far away you can detect an incoming light source if in an otherwise pitch black environment. Getting advance warning of an incoming threat would be vital to such a smaller group, I would think. They aren't ambush predators, they're intelligent humanoids. They can't keep up an ambush vigiliance all the time, they need rest and relaxation. Getting time to move into position greatly increases the chance of a successful ambush. So yes, you can easily argue it makes sense to have torches. But you can also argue to not have torches. Either way, it's kind of beside the issue. I can't imagine the OP will be satisfied by the suggestion every foe will always place helpful torches all over the place. This is about the [I]party itself[/I] carrying lights. [/QUOTE]
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Eliminating darkvision from most races
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