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*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="machineelf" data-source="post: 7003488" data-attributes="member: 6774924"><p>I don't quite agree with you here. In my current game where normal rules about darkvision are allowed, I am not forgetting about lighting rules. I know when and which races can see in the dark, and how far, and disadvantage in dim light, etc. When I say it ruins the ambiance, I mean that when most or all the characters have darkvision, there is never the completely pitch-black cave or dungeon. Never a pressing need to cast a light spell. Sure, if you want to search without disadvantage you need light, but the need isn't pressing. Thus a lot of things like torches, lanterns, oil, and light magic get downplayed a lot. That's the loss of ambiance and player immersion in the dungeon I am talking about.</p><p></p><p>And I don't think having standard (5th ed.) darkvision rules means you think more about the impact if lighting and vision rules, you just think about different aspects of the rules, or different rules. Even if you eliminated darkvision entirely from PCs, you still have to think about dim light and disadvantage, how far light extends when you light a torch, the range of dim light on the outer rim of that, and darkness out from there. You have to think about monsters with darkvision watching the group, and how they are affected by light or the group's torchlight. If you still have low-light vision (which I will have) you have to think about that. So there are still plenty of light and vision rules to think about.</p><p></p><p>But having a third category of low-light vision, instead of the two categories of normal vision or darkvision (which seems like a kudgel and non-graceful approach to vision) makes sense to me.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7003488, member: 6774924"] I don't quite agree with you here. In my current game where normal rules about darkvision are allowed, I am not forgetting about lighting rules. I know when and which races can see in the dark, and how far, and disadvantage in dim light, etc. When I say it ruins the ambiance, I mean that when most or all the characters have darkvision, there is never the completely pitch-black cave or dungeon. Never a pressing need to cast a light spell. Sure, if you want to search without disadvantage you need light, but the need isn't pressing. Thus a lot of things like torches, lanterns, oil, and light magic get downplayed a lot. That's the loss of ambiance and player immersion in the dungeon I am talking about. And I don't think having standard (5th ed.) darkvision rules means you think more about the impact if lighting and vision rules, you just think about different aspects of the rules, or different rules. Even if you eliminated darkvision entirely from PCs, you still have to think about dim light and disadvantage, how far light extends when you light a torch, the range of dim light on the outer rim of that, and darkness out from there. You have to think about monsters with darkvision watching the group, and how they are affected by light or the group's torchlight. If you still have low-light vision (which I will have) you have to think about that. So there are still plenty of light and vision rules to think about. But having a third category of low-light vision, instead of the two categories of normal vision or darkvision (which seems like a kudgel and non-graceful approach to vision) makes sense to me. [/QUOTE]
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Eliminating darkvision from most races
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