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Eliminating darkvision from most races
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<blockquote data-quote="Gwarok" data-source="post: 7011576" data-attributes="member: 12249"><p>Seems to me that you're sorta bending fundamental things to fit how you want them at the expense of the campaign world. I think it makes a lot more sense to disallow races that see in the dark as PC playable. Humans should be nervous going underground in lightless caverns, but Dwarves? That's their wheelhouse man. They LOVE dark holes going into the earth, that's home to them. You start chopping off things like that what you've largely accomplished is reducing a distinct race into malformed humans. Say goodbye to the very idea of a Dwarven kingdom under the mountain. And for what? So you can set the mood one time, maybe two, for an adventure. </p><p></p><p>As DM you have the power to do anything you want with the campaign world, spin any story you like, cast any spell or introduce any monster or contrivance you like, but players are much more finite, they have to hit the scene with a set of limits, limits which define and actually help them be the character they are trying to play and interact with the world you make. Going after fundamental traits of races your PC's have chosen to play almost certainly because of those traits is basically telling them to re-imagine their character because it makes your job setting the mood easier, when you've already got the tools at your disposal. I would opt for another route than trying to make dwarves scared of the dark.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7011576, member: 12249"] Seems to me that you're sorta bending fundamental things to fit how you want them at the expense of the campaign world. I think it makes a lot more sense to disallow races that see in the dark as PC playable. Humans should be nervous going underground in lightless caverns, but Dwarves? That's their wheelhouse man. They LOVE dark holes going into the earth, that's home to them. You start chopping off things like that what you've largely accomplished is reducing a distinct race into malformed humans. Say goodbye to the very idea of a Dwarven kingdom under the mountain. And for what? So you can set the mood one time, maybe two, for an adventure. As DM you have the power to do anything you want with the campaign world, spin any story you like, cast any spell or introduce any monster or contrivance you like, but players are much more finite, they have to hit the scene with a set of limits, limits which define and actually help them be the character they are trying to play and interact with the world you make. Going after fundamental traits of races your PC's have chosen to play almost certainly because of those traits is basically telling them to re-imagine their character because it makes your job setting the mood easier, when you've already got the tools at your disposal. I would opt for another route than trying to make dwarves scared of the dark. [/QUOTE]
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Eliminating darkvision from most races
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