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General Tabletop Discussion
*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7011705" data-attributes="member: 6802951"><p>Well, that all depends on the kind of books you read. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p> Pretty sure its in the DMG that light sources are visible from a large distance when in dark surroundings.</p><p></p><p> I'd say no specific way to run illumination is going to make every game better: different games are going to encourage different ways of treating it. Some groups just won't find the minutiae of interest. Some will play up the inability to make out exactly what you're looking at through fog or under darkvision to instil a sense of fear or mystery as the party catch glimpses of movement and obscure shapes that could be friends, or monsters. Some will run on an all-or-nothing basis: either you can see or you can't. Some will apply the full penalties for obscuring factors.</p><p></p><p> Probably depends more on how realistic the game is. Some games might have Kobolds and Hobgoblins groping about under darkvision even in their lairs. Others would have them using light sources in the areas that they felt were safe. As long as it works for your group and is internally consistent with the setting its all good. </p><p></p><p> What has given you that impression? </p><p>Actually, to clarify, are you talking about the notion of playing a human rogue (which has been suggested in this thread) or the notion that a light source in a dark area isn't extremely visible (which hasn't.) Or is this understanding from elsewhere?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7011705, member: 6802951"] Well, that all depends on the kind of books you read. B-) Pretty sure its in the DMG that light sources are visible from a large distance when in dark surroundings. I'd say no specific way to run illumination is going to make every game better: different games are going to encourage different ways of treating it. Some groups just won't find the minutiae of interest. Some will play up the inability to make out exactly what you're looking at through fog or under darkvision to instil a sense of fear or mystery as the party catch glimpses of movement and obscure shapes that could be friends, or monsters. Some will run on an all-or-nothing basis: either you can see or you can't. Some will apply the full penalties for obscuring factors. Probably depends more on how realistic the game is. Some games might have Kobolds and Hobgoblins groping about under darkvision even in their lairs. Others would have them using light sources in the areas that they felt were safe. As long as it works for your group and is internally consistent with the setting its all good. What has given you that impression? Actually, to clarify, are you talking about the notion of playing a human rogue (which has been suggested in this thread) or the notion that a light source in a dark area isn't extremely visible (which hasn't.) Or is this understanding from elsewhere? [/QUOTE]
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Eliminating darkvision from most races
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