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General Tabletop Discussion
*Dungeons & Dragons
Eliminating darkvision from most races
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<blockquote data-quote="Ilbranteloth" data-source="post: 7016892" data-attributes="member: 6778044"><p>This is only true for 3e through 4e. Prior to that the same creatures that have darkvision in 5e had infravision. In fact, more races did, as half of halflings had infravision, and then many of those that were in the half that didn't had 30' infravision. Historically, elves have had low-light vision for about 13 years, and infra/darkvision for 26+ years, not including 5e. </p><p></p><p>It's only a problem for people who think it is, it's not a problem in the game design or world design, and therefore not a problem for all.</p><p></p><p>As I've stated before, I don't have a problem at all with elves and half-elves having darkvision. My only problem is that nocturnal animals and monsters don't, or at least don't have some sort of night vision like I suggested. But from a simplicity approach, I also have no problem with <em>all</em> of those creatures having darkvision.</p><p></p><p>The bottom line is that I think that elves are among the many creatures that have better eyesight than humans. As such, in the current ruleset, darkvision is the answer. This works without any problem for me because from OD&D through 2e that's what they had, but also because I just don't care that more player races have darkvision.</p><p></p><p>Initially I was fine with the switch in 3e, but now I'm wondering if it's really worth the trouble to add that in-between range. Particularly because I like even less that it creates a range of creatures that don't have the equivalent of dim light (disadvantage on Perception checks). They would either be able to see without hindrance (bright or dim light) or not at all (darkness). <em>That</em> bothers me a lot more.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7016892, member: 6778044"] This is only true for 3e through 4e. Prior to that the same creatures that have darkvision in 5e had infravision. In fact, more races did, as half of halflings had infravision, and then many of those that were in the half that didn't had 30' infravision. Historically, elves have had low-light vision for about 13 years, and infra/darkvision for 26+ years, not including 5e. It's only a problem for people who think it is, it's not a problem in the game design or world design, and therefore not a problem for all. As I've stated before, I don't have a problem at all with elves and half-elves having darkvision. My only problem is that nocturnal animals and monsters don't, or at least don't have some sort of night vision like I suggested. But from a simplicity approach, I also have no problem with [I]all[/I] of those creatures having darkvision. The bottom line is that I think that elves are among the many creatures that have better eyesight than humans. As such, in the current ruleset, darkvision is the answer. This works without any problem for me because from OD&D through 2e that's what they had, but also because I just don't care that more player races have darkvision. Initially I was fine with the switch in 3e, but now I'm wondering if it's really worth the trouble to add that in-between range. Particularly because I like even less that it creates a range of creatures that don't have the equivalent of dim light (disadvantage on Perception checks). They would either be able to see without hindrance (bright or dim light) or not at all (darkness). [I]That[/I] bothers me a lot more. [/QUOTE]
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Eliminating darkvision from most races
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