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Eliminating extra numbers: Arcane Spell Failure
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<blockquote data-quote="Spatzimaus" data-source="post: 3560733" data-attributes="member: 3051"><p>And what happens if you're wearing light armor made out of materials like Mithral, such that its ACP is 0? You'd take a -0 penalty to all attack rolls, and a lot of skill checks. Yeah, THAT hurts a lot.</p><p></p><p>There are many materials that reduce ACP, even in the DMG. There are armor enchantments (from various splatbooks) that reduce it further. You could probably even get the Breastplate down to ACP -0 if you tried hard.</p><p></p><p>Basically, to keep this from being unbalanced, you'd need to give some additional penalty for armor nonproficiency.</p><p></p><p>Also,</p><p></p><p></p><p>No, Mage Armor = <strong>half</strong> of <strong>unenchanted</strong> free full plate, and Shield = a <strong>lightly enchanted</strong> shield with a <strong>short duration</strong>. If you've already accepted that a caster can wear heavy armor, then why not a shield? Even a buckler would work nicely, and that leaves the hands free.</p><p></p><p>If you could wear +5 Full Plate and a +5 heavy shield, that's +20 AC, compared to +8 for those two spells. Even unenchanted versions (i.e., dirt cheap) would have +10 AC, and it only goes up from there.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3560733, member: 3051"] And what happens if you're wearing light armor made out of materials like Mithral, such that its ACP is 0? You'd take a -0 penalty to all attack rolls, and a lot of skill checks. Yeah, THAT hurts a lot. There are many materials that reduce ACP, even in the DMG. There are armor enchantments (from various splatbooks) that reduce it further. You could probably even get the Breastplate down to ACP -0 if you tried hard. Basically, to keep this from being unbalanced, you'd need to give some additional penalty for armor nonproficiency. Also, No, Mage Armor = [b]half[/b] of [b]unenchanted[/b] free full plate, and Shield = a [b]lightly enchanted[/b] shield with a [b]short duration[/b]. If you've already accepted that a caster can wear heavy armor, then why not a shield? Even a buckler would work nicely, and that leaves the hands free. If you could wear +5 Full Plate and a +5 heavy shield, that's +20 AC, compared to +8 for those two spells. Even unenchanted versions (i.e., dirt cheap) would have +10 AC, and it only goes up from there. [/QUOTE]
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Eliminating extra numbers: Arcane Spell Failure
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