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Eliminating magic items in 4e completely
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<blockquote data-quote="JohnSnow" data-source="post: 4013754" data-attributes="member: 32164"><p>Griffon or hippogriff mount. No magic necessary. Anyplace where he can't use his griffon, climbing and jumping is probably sufficient. And no, griffons aren't magical in a D&D world. They're a beast as natural as a horse or an eagle.</p><p></p><p>Fighter now has flight capability. Problem solved.</p><p></p><p> </p><p></p><p>Ah, now I see the difference in perspective.</p><p></p><p>If something is "useful," people decide it has to be "necessary."</p><p></p><p>As Mike said, the character might be, by strictest definition, more powerful. But are they more combat effective? That totally depends what the items are, and in what situations they're useful. For instance, <em>slippers of spider-climbing<em> are a powerful item...but how much use are they in combat? The aforementioned <em>boots of speed</em> might allow a character to move 3x their speed for 1 round. But do those trump the <em>Boots of Levitation</em> that let you spend one round avoiding hazardous terrain? Or the <em>boots of elvenkind</em> that let any character gain the wildstep ability of the elves (no movement penalty for hazardous terrain)?</em></em></p><p><em><em></em></em></p><p><em><em>And again, it's not like you're going to be changing boots mid-combat. Any DM who allows that deserves what he gets.</em></em></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4013754, member: 32164"] Griffon or hippogriff mount. No magic necessary. Anyplace where he can't use his griffon, climbing and jumping is probably sufficient. And no, griffons aren't magical in a D&D world. They're a beast as natural as a horse or an eagle. Fighter now has flight capability. Problem solved. Ah, now I see the difference in perspective. If something is "useful," people decide it has to be "necessary." As Mike said, the character might be, by strictest definition, more powerful. But are they more combat effective? That totally depends what the items are, and in what situations they're useful. For instance, [i]slippers of spider-climbing[i] are a powerful item...but how much use are they in combat? The aforementioned [i]boots of speed[/i] might allow a character to move 3x their speed for 1 round. But do those trump the [i]Boots of Levitation[/i] that let you spend one round avoiding hazardous terrain? Or the [i]boots of elvenkind[/i] that let any character gain the wildstep ability of the elves (no movement penalty for hazardous terrain)? And again, it's not like you're going to be changing boots mid-combat. Any DM who allows that deserves what he gets.[/i][/i] [/QUOTE]
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Eliminating magic items in 4e completely
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