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Eliminating magic items in 4e completely
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<blockquote data-quote="D_E" data-source="post: 4014620" data-attributes="member: 49225"><p>Hmm... Apparently I wasn't very clear.</p><p></p><p><strong>BeauNiddle</strong>: Yep, that's what I was talking about. </p><p></p><p></p><p></p><p>Attrition between battles has. Attrition in battles has not (at the very least, you still die when you "run out" of HP).</p><p></p><p>You'll finish every battle with some fraction of your per-battle resources left (hp, per encounter powers and items, etc). That's your safty margin. Bad luck or bad choices will make you dip further into your resources.</p><p></p><p>To know how important the optional items are, you'd have to know in what shape you're expected to end combat. If every battle is a knock down, drag out fight where a single bad roll can mean death, then the absense of "extra" items could be very noticable. At the other extream, if you essentially can't die unless you do something really stupid then the lack of extra items won't be felt at all.</p></blockquote><p></p>
[QUOTE="D_E, post: 4014620, member: 49225"] Hmm... Apparently I wasn't very clear. [B]BeauNiddle[/B]: Yep, that's what I was talking about. Attrition between battles has. Attrition in battles has not (at the very least, you still die when you "run out" of HP). You'll finish every battle with some fraction of your per-battle resources left (hp, per encounter powers and items, etc). That's your safty margin. Bad luck or bad choices will make you dip further into your resources. To know how important the optional items are, you'd have to know in what shape you're expected to end combat. If every battle is a knock down, drag out fight where a single bad roll can mean death, then the absense of "extra" items could be very noticable. At the other extream, if you essentially can't die unless you do something really stupid then the lack of extra items won't be felt at all. [/QUOTE]
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Eliminating magic items in 4e completely
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