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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating Milestones
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<blockquote data-quote="Kzach" data-source="post: 4301293" data-attributes="member: 56189"><p>What power would it really give the PC's if they were to simply have an action point every encounter and magic items work to their full power all the time?</p><p></p><p>The daily milestone mechanic for magic items is also a little redundant. Why not just simply say you can only use one daily power from an item in any single encounter? Either way, they're still daily powers, so the only real difference is that you get the option to use them earlier on in the day. But even then, smart players will save them for the right moment just like they do any other daily.</p><p></p><p>So, in other words, just ignore the entire milestone mechanic altogether.</p><p></p><p>It only makes PC's marginally more powerful. There are only nine magical items with milestone powers and they're all over 14th-level. So I don't see it being a huge deal anyway.</p><p></p><p>Maybe have two versions of the magic items. One that has the extra power and one that doesn't. Change the level of them and no biggie.</p><p></p><p>Assuming an action point every encounter isn't that big a boost in power either, really. Compensate with maybe one extra minion or something.</p><p></p><p>Anyway, that's the gist I was going for with the thread. Just getting rid of the milestone mechanic wholesale and compensating for the power increase somehow.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4301293, member: 56189"] What power would it really give the PC's if they were to simply have an action point every encounter and magic items work to their full power all the time? The daily milestone mechanic for magic items is also a little redundant. Why not just simply say you can only use one daily power from an item in any single encounter? Either way, they're still daily powers, so the only real difference is that you get the option to use them earlier on in the day. But even then, smart players will save them for the right moment just like they do any other daily. So, in other words, just ignore the entire milestone mechanic altogether. It only makes PC's marginally more powerful. There are only nine magical items with milestone powers and they're all over 14th-level. So I don't see it being a huge deal anyway. Maybe have two versions of the magic items. One that has the extra power and one that doesn't. Change the level of them and no biggie. Assuming an action point every encounter isn't that big a boost in power either, really. Compensate with maybe one extra minion or something. Anyway, that's the gist I was going for with the thread. Just getting rid of the milestone mechanic wholesale and compensating for the power increase somehow. [/QUOTE]
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Eliminating Milestones
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