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General Tabletop Discussion
*Dungeons & Dragons
Eliminating Non-Human Deities from FR
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<blockquote data-quote="Li Shenron" data-source="post: 6876584" data-attributes="member: 1465"><p>In our hodge-podge homebrew campaign setting of our 3e era, where we mixed elements from a variety of sources and added our own, we also didn't have "racial pantheons". Most of those deities didn't exist or were aspects of other deities. Some racial deities slipped into the setting anyway because they had been featured in some adventure (Lolth, Urdlen) or chosen by a cleric PC (Semuanya). You have to know that the campaign setting was not thoroughly planned top-down, but also 'grown organically' by playing, incorporating stuff from adventures and player character's material...</p><p></p><p>Indeed the whole distinction between deities was fuzzy, since people of the world didn't really know who or what the gods were, so the descriptions of different deities were really more descriptions of different <em>religions</em>. We also had practically the whole Seldarine (the elven pantheon) demoted to being mythical rulers of a legendary elven land (Arvandor) instead of true gods. </p><p></p><p><strong>Moradin</strong> was there as the God of Mountains rather than God of Dwarves, worshipped by humans as well as whoever felt it appropriate for them, eventually being the favourite amongst dwarves. This gave Moradin a much larger breadth as a deity, and shifted the idea from "Moradin has Dwarves as favored race" to "Dwarves have Moradin as favored deity" (which basically happened to every race anyway).</p><p></p><p>So if you can't find a new deity for Dwarves to favor, my suggestion is not to remove Moradin, but to make it a larger deity than usual.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6876584, member: 1465"] In our hodge-podge homebrew campaign setting of our 3e era, where we mixed elements from a variety of sources and added our own, we also didn't have "racial pantheons". Most of those deities didn't exist or were aspects of other deities. Some racial deities slipped into the setting anyway because they had been featured in some adventure (Lolth, Urdlen) or chosen by a cleric PC (Semuanya). You have to know that the campaign setting was not thoroughly planned top-down, but also 'grown organically' by playing, incorporating stuff from adventures and player character's material... Indeed the whole distinction between deities was fuzzy, since people of the world didn't really know who or what the gods were, so the descriptions of different deities were really more descriptions of different [I]religions[/I]. We also had practically the whole Seldarine (the elven pantheon) demoted to being mythical rulers of a legendary elven land (Arvandor) instead of true gods. [B]Moradin[/B] was there as the God of Mountains rather than God of Dwarves, worshipped by humans as well as whoever felt it appropriate for them, eventually being the favourite amongst dwarves. This gave Moradin a much larger breadth as a deity, and shifted the idea from "Moradin has Dwarves as favored race" to "Dwarves have Moradin as favored deity" (which basically happened to every race anyway). So if you can't find a new deity for Dwarves to favor, my suggestion is not to remove Moradin, but to make it a larger deity than usual. [/QUOTE]
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Eliminating Non-Human Deities from FR
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