Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eliminating "Raise Dead" and "Resurrection"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 1097124" data-attributes="member: 1757"><p>So basically, there are five options you have here:</p><p></p><p>1) Play by the rules as written.</p><p></p><p>2) Make raising the dead mechanically harder. One way to go is to use Monte Cook's <em>Arcana Unearthed</em> variant resurrection spells, which are high level, difficult to learn, and take literally days to cast. Another is to make the resurrection spells higher level. Another is to eliminate the more powerful resurrection spells and allow only raise dead, meaning that a character who doesn't have an intact body isn't coming back. Finally, a last option is to eliminate the spells entirely, but rule that a <em>wish</em> or <em>miracle</em> can raise characters from the dead, meaning that you just make it harder and more expensive to raise PCs/NPCs.</p><p></p><p>3) Put RP restrictions on raising: Deific involvement, cultural taboo, selfish priests, etc. I'm not fond of this approach, because I have a hard time suspending disbelief to the point of thinking that high-level PCs, who should be THE prominent, divinely-graced heroes (or villains) of their campaign world, would be barred from access to assistance that admittedly, by the rules anyway, does exist.</p><p></p><p>4) Eliminate raising the dead and install no compensating mechanism. IMHO, bad idea, unless you want a gritty, realistic dark fantasy setting rather than a heroic fantasy setting. The PCs are supposed to be the "heroes" of the story created by a successful RP campaign; storybook heroes don't often get recycled in favor of new heroes constantly.</p><p></p><p>5) Eliminate raising, but install compensating mechanisms. This seems to be what you've asked for. I think this is a fine way to go, and the solution I'd suggest is to use a hero points system. Such systems give PCs a nice cushion of plot immunity, which fits the heroic fantasy style rather well. One system is to allow a hero point to accomplish the following:</p><p></p><p>a) Add +20 to a single attack roll, save, or check if spent before the check is made;</p><p></p><p>b) Allow a reroll (with no bonus) if spent after an unsuccessful die roll; </p><p></p><p>c) Allow an additional round of actions outside a character's normal initiative turn;</p><p></p><p>d) Allow a character to reduce an effect that causes the character's death to one that merely incapacitates the character in some way.</p><p></p><p>This is the system used IMC, although I also allow characters to be raised within 24 hours of death using the <em>raise dead</em> spell (which is 7th level IMC) or brought back from the dead using a <em>wish</em> or <em>miracle</em> spell at any time and under any circumstances, subject to the substantial XP costs of those spells and at the cost of a character level. Typically, well-played PCs in my games earn about 4 or 5 hero points by 10th level.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1097124, member: 1757"] So basically, there are five options you have here: 1) Play by the rules as written. 2) Make raising the dead mechanically harder. One way to go is to use Monte Cook's [i]Arcana Unearthed[/i] variant resurrection spells, which are high level, difficult to learn, and take literally days to cast. Another is to make the resurrection spells higher level. Another is to eliminate the more powerful resurrection spells and allow only raise dead, meaning that a character who doesn't have an intact body isn't coming back. Finally, a last option is to eliminate the spells entirely, but rule that a [i]wish[/i] or [i]miracle[/i] can raise characters from the dead, meaning that you just make it harder and more expensive to raise PCs/NPCs. 3) Put RP restrictions on raising: Deific involvement, cultural taboo, selfish priests, etc. I'm not fond of this approach, because I have a hard time suspending disbelief to the point of thinking that high-level PCs, who should be THE prominent, divinely-graced heroes (or villains) of their campaign world, would be barred from access to assistance that admittedly, by the rules anyway, does exist. 4) Eliminate raising the dead and install no compensating mechanism. IMHO, bad idea, unless you want a gritty, realistic dark fantasy setting rather than a heroic fantasy setting. The PCs are supposed to be the "heroes" of the story created by a successful RP campaign; storybook heroes don't often get recycled in favor of new heroes constantly. 5) Eliminate raising, but install compensating mechanisms. This seems to be what you've asked for. I think this is a fine way to go, and the solution I'd suggest is to use a hero points system. Such systems give PCs a nice cushion of plot immunity, which fits the heroic fantasy style rather well. One system is to allow a hero point to accomplish the following: a) Add +20 to a single attack roll, save, or check if spent before the check is made; b) Allow a reroll (with no bonus) if spent after an unsuccessful die roll; c) Allow an additional round of actions outside a character's normal initiative turn; d) Allow a character to reduce an effect that causes the character's death to one that merely incapacitates the character in some way. This is the system used IMC, although I also allow characters to be raised within 24 hours of death using the [i]raise dead[/i] spell (which is 7th level IMC) or brought back from the dead using a [i]wish[/i] or [i]miracle[/i] spell at any time and under any circumstances, subject to the substantial XP costs of those spells and at the cost of a character level. Typically, well-played PCs in my games earn about 4 or 5 hero points by 10th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eliminating "Raise Dead" and "Resurrection"
Top