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General Tabletop Discussion
*TTRPGs General
Eliminating "Raise Dead" and "Resurrection"
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<blockquote data-quote="alaric" data-source="post: 1097225" data-attributes="member: 296"><p>I DM a game, and I play in another, and in both we decided against using the standard raise dead. In my campaign I add an xp cost to all the raise dead spells, this prevents them from being used casually, or in mass. Secondarily, since this is possibly one of the most powerful spells (conceptually) for a cleric, and as such it is one of the churches most powerful politcal weapons. So it is often used as extortion (although "good" churches wouldn't think of it that way). You don't just drop 10k gp and get a raise dead. For most player characters (and most churches) they enter into service of the church for a year and a day. That doesn't mean they leave the campaign, or even that the campaign has to turn into a church focused campaign (although if you were looking for something different.....), just that they now have added responsiblities, and someone else to boss them around. That way they don't take death lightly, but death doesn't have to be final.</p><p></p><p>In the game I play in the DM simply removed the raise dead spells, and so far it's workign out fine. I don't see any unbalancing aspects to it.</p></blockquote><p></p>
[QUOTE="alaric, post: 1097225, member: 296"] I DM a game, and I play in another, and in both we decided against using the standard raise dead. In my campaign I add an xp cost to all the raise dead spells, this prevents them from being used casually, or in mass. Secondarily, since this is possibly one of the most powerful spells (conceptually) for a cleric, and as such it is one of the churches most powerful politcal weapons. So it is often used as extortion (although "good" churches wouldn't think of it that way). You don't just drop 10k gp and get a raise dead. For most player characters (and most churches) they enter into service of the church for a year and a day. That doesn't mean they leave the campaign, or even that the campaign has to turn into a church focused campaign (although if you were looking for something different.....), just that they now have added responsiblities, and someone else to boss them around. That way they don't take death lightly, but death doesn't have to be final. In the game I play in the DM simply removed the raise dead spells, and so far it's workign out fine. I don't see any unbalancing aspects to it. [/QUOTE]
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Eliminating "Raise Dead" and "Resurrection"
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