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General Tabletop Discussion
*TTRPGs General
Eliminating "Raise Dead" and "Resurrection"
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<blockquote data-quote="jester47" data-source="post: 1097556" data-attributes="member: 2238"><p>My campaign setting is FR with a heavy dose of Necromacer Games (the two work together surprisingly well IMO). Peripherally I add in some Green Ronin (Freeport) FFG (Traps and Treachery I & II) and a little bit of Atlas Games (Cities, Strongholds). </p><p></p><p>I have the players make extensive use of hirelings, cost of living, and really watch the encumberance rules WRT to treasure. This makes things more interesting and leads to all sorts of problems for the heroes to overcome because I am just as stingy with bags of holding as I am with "return to life" spells. Yes there is tons of treasure in Abysthor but can you carry all of it? Raise Dead is still a very expensive spell.</p><p></p><p>I dunno, it just seems to me that the very way the spells are described they are very difficult by nature to have cast. Plus there seems to be a very large area for the DM to say no in very creative ways. I do not see the point taking them out of the game when the DM can leave them in and just make the characters earn their trips back to life. And the spells offer a lot in the roleplaying aspect of the game.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1097556, member: 2238"] My campaign setting is FR with a heavy dose of Necromacer Games (the two work together surprisingly well IMO). Peripherally I add in some Green Ronin (Freeport) FFG (Traps and Treachery I & II) and a little bit of Atlas Games (Cities, Strongholds). I have the players make extensive use of hirelings, cost of living, and really watch the encumberance rules WRT to treasure. This makes things more interesting and leads to all sorts of problems for the heroes to overcome because I am just as stingy with bags of holding as I am with "return to life" spells. Yes there is tons of treasure in Abysthor but can you carry all of it? Raise Dead is still a very expensive spell. I dunno, it just seems to me that the very way the spells are described they are very difficult by nature to have cast. Plus there seems to be a very large area for the DM to say no in very creative ways. I do not see the point taking them out of the game when the DM can leave them in and just make the characters earn their trips back to life. And the spells offer a lot in the roleplaying aspect of the game. Aaron. [/QUOTE]
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Eliminating "Raise Dead" and "Resurrection"
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