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*TTRPGs General
Eliminating "Raise Dead" and "Resurrection"
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<blockquote data-quote="Humanophile" data-source="post: 1098551" data-attributes="member: 1049"><p>A couple of random house rule-y ideas on bringing back the dead.</p><p></p><p>First, I like the idea of rezzes costing XP, even if that cost ends up being equivalent to (and replacing) the diamonds. It encourages "outsourcing", which in low-fantasy games is a good excuse for mystic quests and macguffins, and in high fantasy games encourages the players to be good neighbors. It's not that bringing back the dead <em>per se</em> is a bad thing, it's just when it feels casual, something that sadly happens too often. Pomp, circumstance, and (especially) rarity are key here.</p><p></p><p>Second, it's a fortuitious coincidence that Raise Dead is fifth level... and so is Plane Shift. Most "bring back the dead" mythology features actually traveling to the lands of the dead to bring back the loved one, so those of you adventure seed people should get a kick out of this. Just require the soul of the desceased to be "on hand" for the raising. Actually having to petition at the gates of heaven/fight through the hordes of hell, all while the clock is ticking adds some nice urgency, and makes sure ressurrections don't happen casually. (Even 200 years could run out fast trying to get "raise my brother who was run over by a wagon" on a god's datebook.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 1098551, member: 1049"] A couple of random house rule-y ideas on bringing back the dead. First, I like the idea of rezzes costing XP, even if that cost ends up being equivalent to (and replacing) the diamonds. It encourages "outsourcing", which in low-fantasy games is a good excuse for mystic quests and macguffins, and in high fantasy games encourages the players to be good neighbors. It's not that bringing back the dead [I]per se[/I] is a bad thing, it's just when it feels casual, something that sadly happens too often. Pomp, circumstance, and (especially) rarity are key here. Second, it's a fortuitious coincidence that Raise Dead is fifth level... and so is Plane Shift. Most "bring back the dead" mythology features actually traveling to the lands of the dead to bring back the loved one, so those of you adventure seed people should get a kick out of this. Just require the soul of the desceased to be "on hand" for the raising. Actually having to petition at the gates of heaven/fight through the hordes of hell, all while the clock is ticking adds some nice urgency, and makes sure ressurrections don't happen casually. (Even 200 years could run out fast trying to get "raise my brother who was run over by a wagon" on a god's datebook.) [/QUOTE]
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Eliminating "Raise Dead" and "Resurrection"
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