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General Tabletop Discussion
*TTRPGs General
Eliminating "Raise Dead" and "Resurrection"
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<blockquote data-quote="Trickstergod" data-source="post: 1099855" data-attributes="member: 10825"><p>Well, you could have a player earn "hero points" every time they do something heroic, that could very well end up in them being killed - and they survive through it. Such as, say, standing in the doorway until all your friends have escaped through the portal behind you, holding off a legion of orcs, or a Death Knight, in the mean time, then destroying the portal as the intrepid hero leaps through. Something that's not necessarily stupid, but still has a strong likelihood for the person to die. In the players mind, at least - perhaps the Death Knight is nothing more than an illusion, or there's really only one orc surrounded by hundreds of illusions - but if the player doesn't realize that, it's still worth the reward. Conversely, if a player doesn't realize he's fighting a 17th level Lich that looks like a simple peasant due to <em>change self</em>, then no hero point is awarded - it should only apply when the player thinks this very well might be the end. </p><p></p><p>As for the effect, one could possibly use them to automatically succeed at a saving throw, even after it's been rolled and failed, or to perform maximum damage on one attack, automatically threaten a critical, etc, etc. Something suitably impressive, considering the character had to put its life on the line to earn that point in the first place. And, when a hero point is used during an encounter, one cannot be gained during that encounter, either - the odds were swung too far in the characters favor because of it.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1099855, member: 10825"] Well, you could have a player earn "hero points" every time they do something heroic, that could very well end up in them being killed - and they survive through it. Such as, say, standing in the doorway until all your friends have escaped through the portal behind you, holding off a legion of orcs, or a Death Knight, in the mean time, then destroying the portal as the intrepid hero leaps through. Something that's not necessarily stupid, but still has a strong likelihood for the person to die. In the players mind, at least - perhaps the Death Knight is nothing more than an illusion, or there's really only one orc surrounded by hundreds of illusions - but if the player doesn't realize that, it's still worth the reward. Conversely, if a player doesn't realize he's fighting a 17th level Lich that looks like a simple peasant due to [i]change self[/i], then no hero point is awarded - it should only apply when the player thinks this very well might be the end. As for the effect, one could possibly use them to automatically succeed at a saving throw, even after it's been rolled and failed, or to perform maximum damage on one attack, automatically threaten a critical, etc, etc. Something suitably impressive, considering the character had to put its life on the line to earn that point in the first place. And, when a hero point is used during an encounter, one cannot be gained during that encounter, either - the odds were swung too far in the characters favor because of it. Just some thoughts. [/QUOTE]
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Eliminating "Raise Dead" and "Resurrection"
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