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General Tabletop Discussion
*Dungeons & Dragons
Eliminating skill & feat taxes
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<blockquote data-quote="Jediking" data-source="post: 6737109" data-attributes="member: 6803126"><p>I think these skills can be really important and separate, especially depending on campaign settings. For them I think your same logic in keeping Intimidation (narrow but strong enough when used) can be applied. Especially Animal Handling and Medicine, which I think should be used for specific situations, while Survival and Nature may be more general skills.</p><p></p><p>Totally agree here, my group uses Sleight of Hand, Persuasion/Deception, or whatever other skill is involved in the actual performance. We find it helps to describe the situation and make it more engaging anyways.</p><p></p><p> Herbalism kit may be important and used, or forgotten completely depending on the table. I'd hesitate to give mechanical advantages out, but YMMV. Gaming kit is purely ribbon, so I'm with you there.</p><p></p><p></p><p>I haven't used or seen enough about the feats to notice, but seems fine, especially as they represent a big investment. We used the feat title to help too, so someone who takes "Dual Wielder" is functionally ambidextrous. Someone took the Dungeon Delver feat and our DM let him have the Stonecunning dwarf trait with it (his is a halfling rouge btw).</p></blockquote><p></p>
[QUOTE="Jediking, post: 6737109, member: 6803126"] I think these skills can be really important and separate, especially depending on campaign settings. For them I think your same logic in keeping Intimidation (narrow but strong enough when used) can be applied. Especially Animal Handling and Medicine, which I think should be used for specific situations, while Survival and Nature may be more general skills. Totally agree here, my group uses Sleight of Hand, Persuasion/Deception, or whatever other skill is involved in the actual performance. We find it helps to describe the situation and make it more engaging anyways. Herbalism kit may be important and used, or forgotten completely depending on the table. I'd hesitate to give mechanical advantages out, but YMMV. Gaming kit is purely ribbon, so I'm with you there. I haven't used or seen enough about the feats to notice, but seems fine, especially as they represent a big investment. We used the feat title to help too, so someone who takes "Dual Wielder" is functionally ambidextrous. Someone took the Dungeon Delver feat and our DM let him have the Stonecunning dwarf trait with it (his is a halfling rouge btw). [/QUOTE]
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Eliminating skill & feat taxes
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