Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Eliminating skill & feat taxes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahrimon" data-source="post: 6737320" data-attributes="member: 12630"><p>I've looked at my post and I can't find where I said that the system can't be wrong. Can you please point it out to me or were you just making things up to counter my argument? Isn't there a name for an argument like that?</p><p></p><p>What I said was that if a concept requires more skills than is allowed then the problem is the concept, not that the system only allows X number of skills. If I wanted my character to be a 1st level character with all of the abilities of a 1st level fighter and a 1st level wizard the game does not support that by default. The problem is with the character concept.</p><p></p><p>Now, if a character concept relies on something that is not achievable by normal means then the system supports the DM making alterations. But complaining that the system is broken because the character concept lies outside the expected norm is silly IMO.</p><p></p><p>I could care less if you or anyone wants to change how the system works, I'm just pointing out that I have seen a lot of posters over the years that believe that if it's not on your sheet then you can't do it. That was the point of my post, but I'll freely admit I tend to ramble sometimes. Don't put so much stock in a little check box and proficiency bonus. Not having them does not mean that you can't do it.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6737320, member: 12630"] I've looked at my post and I can't find where I said that the system can't be wrong. Can you please point it out to me or were you just making things up to counter my argument? Isn't there a name for an argument like that? What I said was that if a concept requires more skills than is allowed then the problem is the concept, not that the system only allows X number of skills. If I wanted my character to be a 1st level character with all of the abilities of a 1st level fighter and a 1st level wizard the game does not support that by default. The problem is with the character concept. Now, if a character concept relies on something that is not achievable by normal means then the system supports the DM making alterations. But complaining that the system is broken because the character concept lies outside the expected norm is silly IMO. I could care less if you or anyone wants to change how the system works, I'm just pointing out that I have seen a lot of posters over the years that believe that if it's not on your sheet then you can't do it. That was the point of my post, but I'll freely admit I tend to ramble sometimes. Don't put so much stock in a little check box and proficiency bonus. Not having them does not mean that you can't do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eliminating skill & feat taxes
Top